Hi everyone, I'm having difficulty figuring out how to tackle a rotation problem. What I would like to do is rotate a 3d object like a rectangle to tumble along the ground (e.g. along the longer side). The problem seems to be that there should be different pivot points based on the orientation of the rectangle in order to keep it on the ground. i.e. the pivot should always be the intersection of the face touching the ground. I can do this fine with a script as I just parent it to new pivots depending on the orientation but I'd like to hone my animation skills by being able to do it solely with the animator. Any help or guidance is greatly appreciated. Thanks!