which I expected then a showstopper after the game loaded but did not build in Unity yesterday. Today I open the game and Unity locks up 0% cpu usage when loading small assets? No crash or dumps and although I'd love to send a debug report with the FPS sample but think it might take a very very long time to upload. Yesterday I managed to update all the packages and get the compiler errors down from >999 to a handful. I was having to manually delete package folders before the package manager would let me update them? Not sure how to progress from this, are there log files that record where a games loading into editor process gets up to before it crashes. I really think Unity should update the FPS-Sample to 2019.2, as they could probably fix a lot of bugs and improve the upgrade process especially for the package manager and hopefully fix this tiny asset loading/crash bug. Has anyone else tried or managed to update the FPS Sample or have any ideas on how to track down and resolve this loading bug/crash?