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Question Trying to understand the fps halving in VR

Discussion in 'VR' started by NewMagic-Studio, May 22, 2023.

  1. NewMagic-Studio

    NewMagic-Studio

    Joined:
    Feb 25, 2015
    Posts:
    454
    Hi,
    I know that when you don't reach the hz of the VR device fps drop to half, but the other day i was using builting rendering with a vr device with 90hz and i was getting around 60fps and i should get 45fps, however in URP never happened this, anyone can explain me what is going on?
     
  2. ShelbyJ

    ShelbyJ

    Unity Technologies

    Joined:
    Apr 24, 2023
    Posts:
    10
    Hey!

    As you mentioned, typically the FPS is halved (at least in SteamVR) if motion smoothing is enabled.

    Which device and setup are you testing this on?

    Cheers!