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Trying to toggle white square bounds in the Scene view

Discussion in '2D' started by salippiatt, May 31, 2020.

  1. salippiatt

    salippiatt

    Joined:
    May 31, 2020
    Posts:
    2
    So working on the Ruby's Adventure: 2D Beginner and I get to this step here

    If you switch to the Game view, you will see your Sprite in game. If the Sprite is outside the white square bounds in the Scene view, then it is not in the camera’s view, and you won’t see it in the Game view.

    Now the White Square Bounds is no where to be seen. If I load a new Unity project its there, but once I load Ruby's Adventure Project the scene view bounds are gone.

    How do I turn it back on?
     
  2. brigas

    brigas

    Joined:
    Oct 4, 2014
    Posts:
    522
    you probably want to select your camera and then select the rect tool
     
  3. salippiatt

    salippiatt

    Joined:
    May 31, 2020
    Posts:
    2
    Yeah I tried doing that, but alas, to no avail. I may just manual import the assets instead of opening the project in the HUB. Thanks anyways.
     
  4. chipolinkina

    chipolinkina

    Joined:
    Jun 29, 2021
    Posts:
    1
    I found a solution:
    1) choose Main Camera in Hierarchy
    2) in Inspector switch projection to Orthographic
     
    newsom96, hello1a1 and anghengsiu123 like this.
  5. sol-erides

    sol-erides

    Joined:
    Dec 8, 2018
    Posts:
    17
    Not sure why the camera rect isn't showing up. Could try:

    - Making sure Camera is set to Orthographic and not Perspective
    - Making sure Gizmos are set to visible in the Scene view and specifically that the Camera gizmo is set to visible in the drop-down list
     
    anghengsiu123 likes this.