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Trying to sync random doors across network

Discussion in 'Multiplayer' started by Badhabit7, Mar 11, 2019.

  1. Badhabit7

    Badhabit7

    Joined:
    Mar 11, 2019
    Posts:
    1
    Hi I've been building this little prototype of a game with the old Unet systems and in the game there are doors that are either traps or safe, and they are generated randomly, but I can't seem to get them to sync across all clients and server. Each client has it's own unique group. The 2 scripts that are handling it are attached. I am new to unet and I know it's probably something small but so far google and other forms have not helped. thanks.
     

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