Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice
  3. Join us on November 16th, 2023, between 1 pm and 9 pm CET for Ask the Experts Online on Discord and on Unity Discussions.
    Dismiss Notice
  4. Dismiss Notice

Question Trying to open project on Mac crashes Unity

Discussion in 'Editor & General Support' started by Nihil688, Dec 26, 2020.

  1. Nihil688

    Nihil688

    Joined:
    Mar 12, 2013
    Posts:
    503
    This project works fine on Windows Editor

    Code (CSharp):
    1. System Integrity Protection: enabled
    2.  
    3. Crashed Thread:        0  tid_307  Dispatch queue: com.apple.main-thread
    4.  
    5. Exception Type:        EXC_BAD_ACCESS (SIGABRT)
    6. Exception Codes:       EXC_I386_GPFLT
    7. Exception Note:        EXC_CORPSE_NOTIFY
    8.  
    9. Application Specific Information:
    10. abort() called
    11.  
    12. Thread 0 Crashed:: tid_307  Dispatch queue: com.apple.main-thread
    13. 0   libsystem_kernel.dylib          0x00007fff6c9a433a __pthread_kill + 10
    14. 1   libsystem_pthread.dylib         0x00007fff6ca60e60 pthread_kill + 430
    15. 2   libsystem_c.dylib               0x00007fff6c92b808 abort + 120
    16. 3   com.unity3d.UnityEditor5.x      0x000000010d0ac02e HandleSignal(int, __siginfo*, void*) + 62
    17. 4   libmonobdwgc-2.0.dylib          0x00000001504faa5d mono_chain_signal + 79
    18. 5   libmonobdwgc-2.0.dylib          0x00000001503cbfbf mono_sigsegv_signal_handler + 414
    19. 6   libsystem_platform.dylib        0x00007fff6ca555fd _sigtramp + 29
    20. 7   ???                             000000000000000000 0 + 0
    21. 8   com.unity3d.UnityEditor5.x      0x000000010b322188 ShaderCompilerProcessInitialize(ShaderCompilerConnection&, ShaderRequirements*, unsigned int*) + 88
    22. 9   com.unity3d.UnityEditor5.x      0x000000010b3233ee GetShaderCompilerPerThreadInternal() + 3070
    23. 10  com.unity3d.UnityEditor5.x      0x000000010b32e621 ShaderCompilerSupportsRequirements(ShaderRequirements, ShaderCompilerPlatform) + 17
    24. 11  com.unity3d.UnityEditor5.x      0x000000010cb99387 GetSerializedSubProgramForShaderSnippet(Shader*, ShaderSnippet const&, ShaderType, core::basic_string<char, core::StringStorageDefault<char> > const&, ShaderPassType, unsigned int, ShaderKeywordSet const&, fixed_bitset<28, unsigned int> const&, BuildTargetSelection, ShaderCompilerPlatform, bool, ShaderRequirements, bool&, bool&, Hash128&, bool, MemLabelId) + 103
    25. 12  com.unity3d.UnityEditor5.x      0x000000010a4d6020 CommitVariantCompileJob(SingleVariantCompileJobData*, bool) + 272
    26. 13  com.unity3d.UnityEditor5.x      0x000000010a4d66e8 GetSubProgramForShaderSnippet(ShaderLab::Program*, Shader*, ShaderLab::Pass*, ShaderSnippet const&, ShaderType, unsigned int, ShaderKeywordSet const&, ShaderKeywordSet const&, fixed_bitset<28, unsigned int> const&, ShaderCompilerPlatform, ShaderSnippetResult&, ShaderRequirements, bool, bool) + 680
    27. 14  com.unity3d.UnityEditor5.x      0x000000010cbcf6f0 ShaderLab::Program::CompileShaderSubProgram(Shader*, ShaderLab::Pass*, ShaderSnippet const&, unsigned int, ShaderKeywordSet const&, ShaderKeywordSet&, ShaderSnippetResult&, ShaderRequirements, bool, bool) + 432
    28. 15  com.unity3d.UnityEditor5.x      0x000000010cbd0fe9 ShaderLab::Program::GetMatchingSubProgram(Shader const*, ShaderLab::Pass const*, ShaderKeywordSet const&, unsigned int, ShaderKeywordSet*, ShaderSnippetResult&, bool, bool) const + 1369
    29. 16  com.unity3d.UnityEditor5.x      0x000000010cbe68ba ShaderLab::ShaderState::FindSubProgramsToUse(Shader const*, ShaderLab::Pass const*, ShaderLab::SubPrograms&, ShaderPassContext const&, bool) const + 378
    30. 17  com.unity3d.UnityEditor5.x      0x000000010cbe6ce5 ShaderLab::ShaderState::ApplyShaderState(unsigned int, ShaderPropertySheet const*, ShaderPassContext const&, Shader*, ShaderLab::Pass*, ShaderLab::SubPrograms*, DeviceRenderStateBlock const*) const + 133
    31. 18  com.unity3d.UnityEditor5.x      0x000000010cbca938 ShaderLab::Pass::ApplyPass(unsigned int, ShaderPropertySheet const*, ShaderPassContext&, Shader*, int, int, ShaderLab::GrabPasses const*, ShaderLab::SubPrograms*, DeviceRenderStateBlock const*) + 536
    32. 19  com.unity3d.UnityEditor5.x      0x000000010c1d0eef ImageFilters::Blit(ShaderPassContext&, Texture*, RenderTexture*, int, SharedMaterialData const*, char const*, Shader*, int, ImageFilters::BlitFlags, CubemapFace, Vector2f const&, Vector2f const&) + 1583
    33. 20  com.unity3d.UnityEditor5.x      0x000000010c1bb030 ImageFilters::Blit(ShaderPassContext&, Texture*, RenderTexture*, int, Material*, int, ImageFilters::BlitFlags, CubemapFace, Vector2f const&, Vector2f const&) + 208
    34. 21  com.unity3d.UnityEditor5.x      0x000000010c1b6450 ImageFilters::Blit(ShaderPassContext&, Texture*, RenderTexture*, int, int, Vector2f const&, Vector2f const&, ImageFilters::BlitFlags) + 528
    35. 22  com.unity3d.UnityEditor5.x      0x000000010c5f9e39 GraphicsScripting::Blit(Texture*, RenderTexture*) + 137
    36. 23  com.unity3d.UnityEditor5.x      0x000000010d1bcc52 Graphics_CUSTOM_Blit2(ScriptingBackendNativeObjectPtrOpaque*, ScriptingBackendNativeObjectPtrOpaque*) + 418
    37.  
    38. Thread 1:: Profiler.Dispatcher
    39. 0   libsystem_kernel.dylib          0x00007fff6c99de36 semaphore_wait_trap + 10
    40. 1   libdispatch.dylib               0x00007fff6c803aed _dispatch_sema4_wait + 16
    41. 2   libdispatch.dylib               0x00007fff6c803fbf _dispatch_semaphore_wait_slow + 98
    42. 3   com.unity3d.UnityEditor5.x      0x000000010e3d7098 Baselib_SystemSemaphore_Acquire + 24
    43. 4   com.unity3d.UnityEditor5.x      0x0000000109c070ea Semaphore::WaitForSignal(int) + 138
    44. 5   com.unity3d.UnityEditor5.x      0x000000010cfc9ad3 profiling::Dispatcher::ThreadFunc(void*) + 147
    45. 6   com.unity3d.UnityEditor5.x      0x000000010cf3393c Thread::RunThreadWrapper(void*) + 1228
    46. 7   libsystem_pthread.dylib         0x00007fff6ca61109 _pthread_start + 148
    47. 8   libsystem_pthread.dylib         0x00007fff6ca5cb8b thread_start + 15
    48.  
    49. Thread 2:: CurlRequest
    50. 0   libsystem_kernel.dylib          0x00007fff6c9a0756 __semwait_signal + 10
    51. 1   libsystem_c.dylib               0x00007fff6c923eea nanosleep + 196
    52. 2   com.unity3d.UnityEditor5.x      0x000000010cf33fc2 ThreadHelper::SleepInSeconds(double) + 98
    53. 3   com.unity3d.UnityEditor5.x      0x000000010df2cacd CurlRequest::MessageThread() + 2301
    54. 4   com.unity3d.UnityEditor5.x      0x000000010df2be59 CurlRequest::_ThreadEntryPoint(void*) + 9
    55. 5   com.unity3d.UnityEditor5.x      0x000000010cf3393c Thread::RunThreadWrapper(void*) + 1228
    56. 6   libsystem_pthread.dylib         0x00007fff6ca61109 _pthread_start + 148
    57. 7   libsystem_pthread.dylib         0x00007fff6ca5cb8b thread_start + 15
    58.  
    59. Thread 3:: Loading.AsyncRead
    60. 0   libsystem_kernel.dylib          0x00007fff6c99de36 semaphore_wait_trap + 10
    61. 1   libdispatch.dylib               0x00007fff6c803aed _dispatch_sema4_wait + 16
    62. 2   libdispatch.dylib               0x00007fff6c803fbf _dispatch_semaphore_wait_slow + 98
    63. 3   com.unity3d.UnityEditor5.x      0x000000010e3d7098 Baselib_SystemSemaphore_Acquire + 24
    64. 4   com.unity3d.UnityEditor5.x      0x0000000109c070ea Semaphore::WaitForSignal(int) + 138
    65. 5   com.unity3d.UnityEditor5.x      0x000000010c5877dd AsyncReadManagerThreaded::ThreadEntry() + 269
    66. 6   com.unity3d.UnityEditor5.x      0x000000010c587179 AsyncReadManagerThreaded::StaticThreadEntry(void*) + 9
    67. 7   com.unity3d.UnityEditor5.x      0x000000010cf3393c Thread::RunThreadWrapper(void*) + 1228
    68. 8   libsystem_pthread.dylib         0x00007fff6ca61109 _pthread_start + 148
    69. 9   libsystem_pthread.dylib         0x00007fff6ca5cb8b thread_start + 15
    70.  
    71. Thread 4:: Job.Worker 0
    72. 0   libsystem_kernel.dylib          0x00007fff6c99de36 semaphore_wait_trap + 10
    73. 1   libdispatch.dylib               0x00007fff6c803aed _dispatch_sema4_wait + 16
    74. 2   libdispatch.dylib               0x00007fff6c803fbf _dispatch_semaphore_wait_slow + 98
    75. 3   com.unity3d.UnityEditor5.x      0x000000010e3d7098 Baselib_SystemSemaphore_Acquire + 24
    76. 4   com.unity3d.UnityEditor5.x      0x000000010c9047fa JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 170
    77. 5   com.unity3d.UnityEditor5.x      0x000000010c903519 JobQueue::WorkLoop(void*) + 185
    78. 6   com.unity3d.UnityEditor5.x      0x000000010cf3393c Thread::RunThreadWrapper(void*) + 1228
    79. 7   libsystem_pthread.dylib         0x00007fff6ca61109 _pthread_start + 148
    80. 8   libsystem_pthread.dylib         0x00007fff6ca5cb8b thread_start + 15
    81.  
    82. Thread 5:: Job.Worker 1
    83. 0   libsystem_kernel.dylib          0x00007fff6c99de36 semaphore_wait_trap + 10
    84. 1   libdispatch.dylib               0x00007fff6c803aed _dispatch_sema4_wait + 16
    85. 2   libdispatch.dylib               0x00007fff6c803fbf _dispatch_semaphore_wait_slow + 98
    86. 3   com.unity3d.UnityEditor5.x      0x000000010e3d7098 Baselib_SystemSemaphore_Acquire + 24
    87. 4   com.unity3d.UnityEditor5.x      0x000000010c9047fa JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 170
    88. 5   com.unity3d.UnityEditor5.x      0x000000010c903519 JobQueue::WorkLoop(void*) + 185
    89. 6   com.unity3d.UnityEditor5.x      0x000000010cf3393c Thread::RunThreadWrapper(void*) + 1228
    90. 7   libsystem_pthread.dylib         0x00007fff6ca61109 _pthread_start + 148
    91. 8   libsystem_pthread.dylib         0x00007fff6ca5cb8b thread_start + 15
    92.  
    93. Thread 6:: Job.Worker 2
    94. 0   libsystem_kernel.dylib          0x00007fff6c99de36 semaphore_wait_trap + 10
    95. 1   libdispatch.dylib               0x00007fff6c803aed _dispatch_sema4_wait + 16
    96. 2   libdispatch.dylib               0x00007fff6c803fbf _dispatch_semaphore_wait_slow + 98
    97. 3   com.unity3d.UnityEditor5.x      0x000000010e3d7098 Baselib_SystemSemaphore_Acquire + 24
    98. 4   com.unity3d.UnityEditor5.x      0x000000010c9047fa JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 170
    99. 5   com.unity3d.UnityEditor5.x      0x000000010c903519 JobQueue::WorkLoop(void*) + 185
    100. 6   com.unity3d.UnityEditor5.x      0x000000010cf3393c Thread::RunThreadWrapper(void*) + 1228
    101. 7   libsystem_pthread.dylib         0x00007fff6ca61109 _pthread_start + 148
    102. 8   libsystem_pthread.dylib         0x00007fff6ca5cb8b thread_start + 15
    103.  
    104. Thread 7:: Background Job.Worker 0
    105. 0   libsystem_kernel.dylib          0x00007fff6c99de36 semaphore_wait_trap + 10
    106. 1   libdispatch.dylib               0x00007fff6c803aed _dispatch_sema4_wait + 16
    107. 2   libdispatch.dylib               0x00007fff6c803fbf _dispatch_semaphore_wait_slow + 98
    108. 3   com.unity3d.UnityEditor5.x      0x000000010e3d7098 Baselib_SystemSemaphore_Acquire + 24
    109. 4   com.unity3d.UnityEditor5.x      0x000000010c90480b JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 187
    110. 5   com.unity3d.UnityEditor5.x      0x000000010c90356c JobQueue::WorkLoop(void*) + 268
    111. 6   com.unity3d.UnityEditor5.x      0x000000010cf3393c Thread::RunThreadWrapper(void*) + 1228
    112. 7   libsystem_pthread.dylib         0x00007fff6ca61109 _pthread_start + 148
    113. 8   libsystem_pthread.dylib         0x00007fff6ca5cb8b thread_start + 15
    114.  
    115. Thread 8:: Background Job.Worker 1
    116. 0   libsystem_kernel.dylib          0x00007fff6c99de36 semaphore_wait_trap + 10
    117. 1   libdispatch.dylib               0x00007fff6c803aed _dispatch_sema4_wait + 16
    118. 2   libdispatch.dylib               0x00007fff6c803fbf _dispatch_semaphore_wait_slow + 98
    119. 3   com.unity3d.UnityEditor5.x      0x000000010e3d7098 Baselib_SystemSemaphore_Acquire + 24
    120. 4   com.unity3d.UnityEditor5.x      0x000000010c90480b JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 187
    121. 5   com.unity3d.UnityEditor5.x      0x000000010c90356c JobQueue::WorkLoop(void*) + 268
    122. 6   com.unity3d.UnityEditor5.x      0x000000010cf3393c Thread::RunThreadWrapper(void*) + 1228
    123. 7   libsystem_pthread.dylib         0x00007fff6ca61109 _pthread_start + 148
    124. 8   libsystem_pthread.dylib         0x00007fff6ca5cb8b thread_start + 15
    125.  
    126. Thread 9:: Background Job.Worker 2
    127. 0   libsystem_kernel.dylib          0x00007fff6c99de36 semaphore_wait_trap + 10
    128. 1   libdispatch.dylib               0x00007fff6c803aed _dispatch_sema4_wait + 16
    129. 2   libdispatch.dylib               0x00007fff6c803fbf _dispatch_semaphore_wait_slow + 98
    130. 3   com.unity3d.UnityEditor5.x      0x000000010e3d7098 Baselib_SystemSemaphore_Acquire + 24
    131. 4   com.unity3d.UnityEditor5.x      0x000000010c90480b JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 187
    132. 5   com.unity3d.UnityEditor5.x      0x000000010c90356c JobQueue::WorkLoop(void*) + 268
    133. 6   com.unity3d.UnityEditor5.x      0x000000010cf3393c Thread::RunThreadWrapper(void*) + 1228
    134. 7   libsystem_pthread.dylib         0x00007fff6ca61109 _pthread_start + 148
    135. 8   libsystem_pthread.dylib         0x00007fff6ca5cb8b thread_start + 15
    136.  
    137. Thread 10:: Background Job.Worker 3
    138. 0   libsystem_kernel.dylib          0x00007fff6c99de36 semaphore_wait_trap + 10
    139. 1   libdispatch.dylib               0x00007fff6c803aed _dispatch_sema4_wait + 16
    140. 2   libdispatch.dylib               0x00007fff6c803fbf _dispatch_semaphore_wait_slow + 98
    141. 3   com.unity3d.UnityEditor5.x      0x000000010e3d7098 Baselib_SystemSemaphore_Acquire + 24
    142. 4   com.unity3d.UnityEditor5.x      0x000000010c90480b JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 187
    143. 5   com.unity3d.UnityEditor5.x      0x000000010c90356c JobQueue::WorkLoop(void*) + 268
    144. 6   com.unity3d.UnityEditor5.x      0x000000010cf3393c Thread::RunThreadWrapper(void*) + 1228
    145. 7   libsystem_pthread.dylib         0x00007fff6ca61109 _pthread_start + 148
    146. 8   libsystem_pthread.dylib         0x00007fff6ca5cb8b thread_start + 15
    147.  
    148. Thread 11:: Background Job.Worker 4
    149. 0   libsystem_kernel.dylib          0x00007fff6c99de36 semaphore_wait_trap + 10
    150. 1   libdispatch.dylib               0x00007fff6c803aed _dispatch_sema4_wait + 16
    151. 2   libdispatch.dylib               0x00007fff6c803fbf _dispatch_semaphore_wait_slow + 98
    152. 3   com.unity3d.UnityEditor5.x      0x000000010e3d7098 Baselib_SystemSemaphore_Acquire + 24
    153. 4   com.unity3d.UnityEditor5.x      0x000000010c90480b JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 187
    154. 5   com.unity3d.UnityEditor5.x      0x000000010c90356c JobQueue::WorkLoop(void*) + 268
    155. 6   com.unity3d.UnityEditor5.x      0x000000010cf3393c Thread::RunThreadWrapper(void*) + 1228
    156. 7   libsystem_pthread.dylib         0x00007fff6ca61109 _pthread_start + 148
    157. 8   libsystem_pthread.dylib         0x00007fff6ca5cb8b thread_start + 15
    158.  
    159. Thread 12:: Background Job.Worker 5
    160. 0   libsystem_kernel.dylib          0x00007fff6c99de36 semaphore_wait_trap + 10
    161. 1   libdispatch.dylib               0x00007fff6c803aed _dispatch_sema4_wait + 16
    162. 2   libdispatch.dylib               0x00007fff6c803fbf _dispatch_semaphore_wait_slow + 98
    163. 3   com.unity3d.UnityEditor5.x      0x000000010e3d7098 Baselib_SystemSemaphore_Acquire + 24
    164. 4   com.unity3d.UnityEditor5.x      0x000000010c90480b JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 187
    165. 5   com.unity3d.UnityEditor5.x      0x000000010c90356c JobQueue::WorkLoop(void*) + 268
    166. 6   com.unity3d.UnityEditor5.x      0x000000010cf3393c Thread::RunThreadWrapper(void*) + 1228
    167. 7   libsystem_pthread.dylib         0x00007fff6ca61109 _pthread_start + 148
    168. 8   libsystem_pthread.dylib         0x00007fff6ca5cb8b thread_start + 15
    169.  
    170. Thread 13:: Background Job.Worker 6
    171. 0   libsystem_kernel.dylib          0x00007fff6c99de36 semaphore_wait_trap + 10
    172. 1   libdispatch.dylib               0x00007fff6c803aed _dispatch_sema4_wait + 16
    173. 2   libdispatch.dylib               0x00007fff6c803fbf _dispatch_semaphore_wait_slow + 98
    174. 3   com.unity3d.UnityEditor5.x      0x000000010e3d7098 Baselib_SystemSemaphore_Acquire + 24
    175. 4   com.unity3d.UnityEditor5.x      0x000000010c90480b JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 187
    176. 5   com.unity3d.UnityEditor5.x      0x000000010c90356c JobQueue::WorkLoop(void*) + 268
    177. 6   com.unity3d.UnityEditor5.x      0x000000010cf3393c Thread::RunThreadWrapper(void*) + 1228
    178. 7   libsystem_pthread.dylib         0x00007fff6ca61109 _pthread_start + 148
    179. 8   libsystem_pthread.dylib         0x00007fff6ca5cb8b thread_start + 15
    180.  
    181. Thread 14:: Background Job.Worker 7
    182. 0   libsystem_kernel.dylib          0x00007fff6c99de36 semaphore_wait_trap + 10
    183. 1   libdispatch.dylib               0x00007fff6c803aed _dispatch_sema4_wait + 16
    184. 2   libdispatch.dylib               0x00007fff6c803fbf _dispatch_semaphore_wait_slow + 98
    185. 3   com.unity3d.UnityEditor5.x      0x000000010e3d7098 Baselib_SystemSemaphore_Acquire + 24
    186. 4   com.unity3d.UnityEditor5.x      0x000000010c90480b JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 187
    187. 5   com.unity3d.UnityEditor5.x      0x000000010c90356c JobQueue::WorkLoop(void*) + 268
    188. 6   com.unity3d.UnityEditor5.x      0x000000010cf3393c Thread::RunThreadWrapper(void*) + 1228
    189. 7   libsystem_pthread.dylib         0x00007fff6ca61109 _pthread_start + 148
    190. 8   libsystem_pthread.dylib         0x00007fff6ca5cb8b thread_start + 15
    191.  
    192. Thread 15:: Background Job.Worker 8
    193. 0   libsystem_kernel.dylib          0x00007fff6c99de36 semaphore_wait_trap + 10
    194. 1   libdispatch.dylib               0x00007fff6c803aed _dispatch_sema4_wait + 16
    195. 2   libdispatch.dylib               0x00007fff6c803fbf _dispatch_semaphore_wait_slow + 98
    196. 3   com.unity3d.UnityEditor5.x      0x000000010e3d7098 Baselib_SystemSemaphore_Acquire + 24
    197. 4   com.unity3d.UnityEditor5.x      0x000000010c90480b JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 187
    198. 5   com.unity3d.UnityEditor5.x      0x000000010c90356c JobQueue::WorkLoop(void*) + 268
    199. 6   com.unity3d.UnityEditor5.x      0x000000010cf3393c Thread::RunThreadWrapper(void*) + 1228
    200. 7   libsystem_pthread.dylib         0x00007fff6ca61109 _pthread_start + 148
    201. 8   libsystem_pthread.dylib         0x00007fff6ca5cb8b thread_start + 15
    202.  
    203. Thread 16:: Background Job.Worker 9
    204. 0   libsystem_kernel.dylib          0x00007fff6c99de36 semaphore_wait_trap + 10
    205. 1   libdispatch.dylib               0x00007fff6c803aed _dispatch_sema4_wait + 16
    206. 2   libdispatch.dylib               0x00007fff6c803fbf _dispatch_semaphore_wait_slow + 98
    207. 3   com.unity3d.UnityEditor5.x      0x000000010e3d7098 Baselib_SystemSemaphore_Acquire + 24
    208. 4   com.unity3d.UnityEditor5.x      0x000000010c90480b JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 187
    209. 5   com.unity3d.UnityEditor5.x      0x000000010c90356c JobQueue::WorkLoop(void*) + 268
    210. 6   com.unity3d.UnityEditor5.x      0x000000010cf3393c Thread::RunThreadWrapper(void*) + 1228
    211. 7   libsystem_pthread.dylib         0x00007fff6ca61109 _pthread_start + 148
    212. 8   libsystem_pthread.dylib         0x00007fff6ca5cb8b thread_start + 15
    213.  
    214. Thread 17:: Background Job.Worker 10
    215. 0   libsystem_kernel.dylib          0x00007fff6c99de36 semaphore_wait_trap + 10
    216. 1   libdispatch.dylib               0x00007fff6c803aed _dispatch_sema4_wait + 16
    217. 2   libdispatch.dylib               0x00007fff6c803fbf _dispatch_semaphore_wait_slow + 98
    218. 3   com.unity3d.UnityEditor5.x      0x000000010e3d7098 Baselib_SystemSemaphore_Acquire + 24
    219. 4   com.unity3d.UnityEditor5.x      0x000000010c90480b JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 187
    220. 5   com.unity3d.UnityEditor5.x      0x000000010c90356c JobQueue::WorkLoop(void*) + 268
    221. 6   com.unity3d.UnityEditor5.x      0x000000010cf3393c Thread::RunThreadWrapper(void*) + 1228
    222. 7   libsystem_pthread.dylib         0x00007fff6ca61109 _pthread_start + 148
    223. 8   libsystem_pthread.dylib         0x00007fff6ca5cb8b thread_start + 15
    224.  
    225. Thread 18:: Background Job.Worker 11
    226. 0   libsystem_kernel.dylib          0x00007fff6c99de36 semaphore_wait_trap + 10
    227. 1   libdispatch.dylib               0x00007fff6c803aed _dispatch_sema4_wait + 16
    228. 2   libdispatch.dylib               0x00007fff6c803fbf _dispatch_semaphore_wait_slow + 98
    229. 3   com.unity3d.UnityEditor5.x      0x000000010e3d7098 Baselib_SystemSemaphore_Acquire + 24
    230. 4   com.unity3d.UnityEditor5.x      0x000000010c90480b JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 187
    231. 5   com.unity3d.UnityEditor5.x      0x000000010c90356c JobQueue::WorkLoop(void*) + 268
    232. 6   com.unity3d.UnityEditor5.x      0x000000010cf3393c Thread::RunThreadWrapper(void*) + 1228
    233. 7   libsystem_pthread.dylib         0x00007fff6ca61109 _pthread_start + 148
    234. 8   libsystem_pthread.dylib         0x00007fff6ca5cb8b thread_start + 15
    235.  
    236. Thread 19:: Background Job.Worker 12
    237. 0   libsystem_kernel.dylib          0x00007fff6c99de36 semaphore_wait_trap + 10
    238. 1   libdispatch.dylib               0x00007fff6c803aed _dispatch_sema4_wait + 16
    239. 2   libdispatch.dylib               0x00007fff6c803fbf _dispatch_semaphore_wait_slow + 98
    240. 3   com.unity3d.UnityEditor5.x      0x000000010e3d7098 Baselib_SystemSemaphore_Acquire + 24
    241. 4   com.unity3d.UnityEditor5.x      0x000000010c90480b JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 187
    242. 5   com.unity3d.UnityEditor5.x      0x000000010c90356c JobQueue::WorkLoop(void*) + 268
    243. 6   com.unity3d.UnityEditor5.x      0x000000010cf3393c Thread::RunThreadWrapper(void*) + 1228
    244. 7   libsystem_pthread.dylib         0x00007fff6ca61109 _pthread_start + 148
    245. 8   libsystem_pthread.dylib         0x00007fff6ca5cb8b thread_start + 15
    246.  
    247. Thread 20:: Background Job.Worker 13
    248. 0   libsystem_kernel.dylib          0x00007fff6c99de36 semaphore_wait_trap + 10
    249. 1   libdispatch.dylib               0x00007fff6c803aed _dispatch_sema4_wait + 16
    250. 2   libdispatch.dylib               0x00007fff6c803fbf _dispatch_semaphore_wait_slow + 98
    251. 3   com.unity3d.UnityEditor5.x      0x000000010e3d7098 Baselib_SystemSemaphore_Acquire + 24
    252. 4   com.unity3d.UnityEditor5.x      0x000000010c90480b JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 187
    253. 5   com.unity3d.UnityEditor5.x      0x000000010c90356c JobQueue::WorkLoop(void*) + 268
    254. 6   com.unity3d.UnityEditor5.x      0x000000010cf3393c Thread::RunThreadWrapper(void*) + 1228
    255. 7   libsystem_pthread.dylib         0x00007fff6ca61109 _pthread_start + 148
    256. 8   libsystem_pthread.dylib         0x00007fff6ca5cb8b thread_start + 15
    257.  
    258. Thread 21:: Background Job.Worker 14
    259. 0   libsystem_kernel.dylib          0x00007fff6c99de36 semaphore_wait_trap + 10
    260. 1   libdispatch.dylib               0x00007fff6c803aed _dispatch_sema4_wait + 16
    261. 2   libdispatch.dylib               0x00007fff6c803fbf _dispatch_semaphore_wait_slow + 98
    262. 3   com.unity3d.UnityEditor5.x      0x000000010e3d7098 Baselib_SystemSemaphore_Acquire + 24
    263. 4   com.unity3d.UnityEditor5.x      0x000000010c90480b JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 187
    264. 5   com.unity3d.UnityEditor5.x      0x000000010c90356c JobQueue::WorkLoop(void*) + 268
    265. 6   com.unity3d.UnityEditor5.x      0x000000010cf3393c Thread::RunThreadWrapper(void*) + 1228
    266. 7   libsystem_pthread.dylib         0x00007fff6ca61109 _pthread_start + 148
    267. 8   libsystem_pthread.dylib         0x00007fff6ca5cb8b thread_start + 15
    268.  
    269. Thread 22:: Background Job.Worker 15
    270. 0   libsystem_kernel.dylib          0x00007fff6c99de36 semaphore_wait_trap + 10
    271. 1   libdispatch.dylib               0x00007fff6c803aed _dispatch_sema4_wait + 16
    272. 2   libdispatch.dylib               0x00007fff6c803fbf _dispatch_semaphore_wait_slow + 98
    273. 3   com.unity3d.UnityEditor5.x      0x000000010e3d7098 Baselib_SystemSemaphore_Acquire + 24
    274. 4   com.unity3d.UnityEditor5.x      0x000000010c90480b JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 187
    275. 5   com.unity3d.UnityEditor5.x      0x000000010c90356c JobQueue::WorkLoop(void*) + 268
    276. 6   com.unity3d.UnityEditor5.x      0x000000010cf3393c Thread::RunThreadWrapper(void*) + 1228
    277. 7   libsystem_pthread.dylib         0x00007fff6ca61109 _pthread_start + 148
    278. 8   libsystem_pthread.dylib         0x00007fff6ca5cb8b thread_start + 15
    279.  
    280. Thread 23:: BatchDeleteObjects
    281. 0   libsystem_kernel.dylib          0x00007fff6c99de36 semaphore_wait_trap + 10
    282. 1   libdispatch.dylib               0x00007fff6c803aed _dispatch_sema4_wait + 16
    283. 2   libdispatch.dylib               0x00007fff6c803fbf _dispatch_semaphore_wait_slow + 98
    284. 3   com.unity3d.UnityEditor5.x      0x000000010e3d7098 Baselib_SystemSemaphore_Acquire + 24
    285. 4   com.unity3d.UnityEditor5.x      0x0000000109c070ea Semaphore::WaitForSignal(int) + 138
    286. 5   com.unity3d.UnityEditor5.x      0x000000010cf4d4a0 ThreadedStreamBuffer::HandleOutOfBufferToReadFrom(ThreadedStreamBuffer::DataOffsets) + 416
    287. 6   com.unity3d.UnityEditor5.x      0x000000010ca4a53c BatchDeleteStep2Threaded(void*) + 108
    288. 7   com.unity3d.UnityEditor5.x      0x000000010cf3393c Thread::RunThreadWrapper(void*) + 1228
    289. 8   libsystem_pthread.dylib         0x00007fff6ca61109 _pthread_start + 148
    290. 9   libsystem_pthread.dylib         0x00007fff6ca5cb8b thread_start + 15
    291.  
    292. Thread 24:: HTTP REST Server
    293. 0   libsystem_kernel.dylib          0x00007fff6c9a60fe __select + 10
    294. 1   com.unity3d.UnityEditor5.x      0x000000010e38bb24 ns_mgr_poll + 548
    295. 2   com.unity3d.UnityEditor5.x      0x000000010bc480ff RestService::HttpTransport::RunLoop() + 47
    296. 3   com.unity3d.UnityEditor5.x      0x000000010cf3393c Thread::RunThreadWrapper(void*) + 1228
    297. 4   libsystem_pthread.dylib         0x00007fff6ca61109 _pthread_start + 148
    298. 5   libsystem_pthread.dylib         0x00007fff6ca5cb8b thread_start + 15
    299.  
    300. Thread 25:: REST Message Handler
    301. 0   libsystem_kernel.dylib          0x00007fff6c99de36 semaphore_wait_trap + 10
    302. 1   libdispatch.dylib               0x00007fff6c803aed _dispatch_sema4_wait + 16
    303. 2   libdispatch.dylib               0x00007fff6c803fbf _dispatch_semaphore_wait_slow + 98
    304. 3   com.unity3d.UnityEditor5.x      0x000000010e3d7098 Baselib_SystemSemaphore_Acquire + 24
    305. 4   com.unity3d.UnityEditor5.x      0x0000000109c070ea Semaphore::WaitForSignal(int) + 138
    306. 5   com.unity3d.UnityEditor5.x      0x000000010bc4245d RestService::RestMessageHandler::Entry(void*) + 45
    307. 6   com.unity3d.UnityEditor5.x      0x000000010cf3393c Thread::RunThreadWrapper(void*) + 1228
    308. 7   libsystem_pthread.dylib         0x00007fff6ca61109 _pthread_start + 148
    309. 8   libsystem_pthread.dylib         0x00007fff6ca5cb8b thread_start + 15
    310.  
    311. Thread 26:: AssetDatabase.FileHasherReader
    312. 0   libsystem_kernel.dylib          0x00007fff6c99de36 semaphore_wait_trap + 10
    313. 1   libdispatch.dylib               0x00007fff6c803aed _dispatch_sema4_wait + 16
    314. 2   libdispatch.dylib               0x00007fff6c803fbf _dispatch_semaphore_wait_slow + 98
    315. 3   com.unity3d.UnityEditor5.x      0x000000010e3d7098 Baselib_SystemSemaphore_Acquire + 24
    316. 4   com.unity3d.UnityEditor5.x      0x0000000109c070ea Semaphore::WaitForSignal(int) + 138
    317. 5   com.unity3d.UnityEditor5.x      0x000000010b73a151 FileHasher::Reader(void*) + 1105
    318. 6   com.unity3d.UnityEditor5.x      0x000000010cf3393c Thread::RunThreadWrapper(void*) + 1228
    319. 7   libsystem_pthread.dylib         0x00007fff6ca61109 _pthread_start + 148
    320. 8   libsystem_pthread.dylib         0x00007fff6ca5cb8b thread_start + 15
    321.  
    322. Thread 27:: AssetDatabase.FileHasherHasher
    323. 0   libsystem_kernel.dylib          0x00007fff6c99de36 semaphore_wait_trap + 10
    324. 1   libdispatch.dylib               0x00007fff6c803aed _dispatch_sema4_wait + 16
    325. 2   libdispatch.dylib               0x00007fff6c803fbf _dispatch_semaphore_wait_slow + 98
    326. 3   com.unity3d.UnityEditor5.x      0x000000010e3d7098 Baselib_SystemSemaphore_Acquire + 24
    327. 4   com.unity3d.UnityEditor5.x      0x0000000109c070ea Semaphore::WaitForSignal(int) + 138
    328. 5   com.unity3d.UnityEditor5.x      0x000000010cf4d4a0 ThreadedStreamBuffer::HandleOutOfBufferToReadFrom(ThreadedStreamBuffer::DataOffsets) + 416
    329. 6   com.unity3d.UnityEditor5.x      0x000000010b73abf3 FileHasher::Hasher(void*) + 179
    330. 7   com.unity3d.UnityEditor5.x      0x000000010cf3393c Thread::RunThreadWrapper(void*) + 1228
    331. 8   libsystem_pthread.dylib         0x00007fff6ca61109 _pthread_start + 148
    332. 9   libsystem_pthread.dylib         0x00007fff6ca5cb8b thread_start + 15
    333.  
    334. Thread 28:: AssetDatabase.FileHasherReader
    335. 0   libsystem_kernel.dylib          0x00007fff6c99de36 semaphore_wait_trap + 10
    336. 1   libdispatch.dylib               0x00007fff6c803aed _dispatch_sema4_wait + 16
    337. 2   libdispatch.dylib               0x00007fff6c803fbf _dispatch_semaphore_wait_slow + 98
    338. 3   com.unity3d.UnityEditor5.x      0x000000010e3d7098 Baselib_SystemSemaphore_Acquire + 24
    339. 4   com.unity3d.UnityEditor5.x      0x0000000109c070ea Semaphore::WaitForSignal(int) + 138
    340. 5   com.unity3d.UnityEditor5.x      0x000000010b73a151 FileHasher::Reader(void*) + 1105
    341. 6   com.unity3d.UnityEditor5.x      0x000000010cf3393c Thread::RunThreadWrapper(void*) + 1228
    342. 7   libsystem_pthread.dylib         0x00007fff6ca61109 _pthread_start + 148
    343. 8   libsystem_pthread.dylib         0x00007fff6ca5cb8b thread_start + 15
    344.  
    345. Thread 29:: AssetDatabase.FileHasherHasher
    346. 0   libsystem_kernel.dylib          0x00007fff6c99de36 semaphore_wait_trap + 10
    347. 1   libdispatch.dylib               0x00007fff6c803aed _dispatch_sema4_wait + 16
    348. 2   libdispatch.dylib               0x00007fff6c803fbf _dispatch_semaphore_wait_slow + 98
    349. 3   com.unity3d.UnityEditor5.x      0x000000010e3d7098 Baselib_SystemSemaphore_Acquire + 24
    350. 4   com.unity3d.UnityEditor5.x      0x0000000109c070ea Semaphore::WaitForSignal(int) + 138
    351. 5   com.unity3d.UnityEditor5.x      0x000000010cf4d4a0 ThreadedStreamBuffer::HandleOutOfBufferToReadFrom(ThreadedStreamBuffer::DataOffsets) + 416
    352. 6   com.unity3d.UnityEditor5.x      0x000000010b73abf3 FileHasher::Hasher(void*) + 179
    353. 7   com.unity3d.UnityEditor5.x      0x000000010cf3393c Thread::RunThreadWrapper(void*) + 1228
    354. 8   libsystem_pthread.dylib         0x00007fff6ca61109 _pthread_start + 148
    355. 9   libsystem_pthread.dylib         0x00007fff6ca5cb8b thread_start + 15
    356.  
    357. Thread 30:: AssetDatabase.FileHasherReader
    358. 0   libsystem_kernel.dylib          0x00007fff6c99de36 semaphore_wait_trap + 10
    359. 1   libdispatch.dylib               0x00007fff6c803aed _dispatch_sema4_wait + 16
    360. 2   libdispatch.dylib               0x00007fff6c803fbf _dispatch_semaphore_wait_slow + 98
    361. 3   com.unity3d.UnityEditor5.x      0x000000010e3d7098 Baselib_SystemSemaphore_Acquire + 24
    362. 4   com.unity3d.UnityEditor5.x      0x0000000109c070ea Semaphore::WaitForSignal(int) + 138
    363. 5   com.unity3d.UnityEditor5.x      0x000000010b73a151 FileHasher::Reader(void*) + 1105
    364. 6   com.unity3d.UnityEditor5.x      0x000000010cf3393c Thread::RunThreadWrapper(void*) + 1228
    365. 7   libsystem_pthread.dylib         0x00007fff6ca61109 _pthread_start + 148
    366. 8   libsystem_pthread.dylib         0x00007fff6ca5cb8b thread_start + 15
    367.  
    368. Thread 31:: AssetDatabase.FileHasherHasher
    369. 0   libsystem_kernel.dylib          0x00007fff6c99de36 semaphore_wait_trap + 10
    370. 1   libdispatch.dylib               0x00007fff6c803aed _dispatch_sema4_wait + 16
    371. 2   libdispatch.dylib               0x00007fff6c803fbf _dispatch_semaphore_wait_slow + 98
    372. 3   com.unity3d.UnityEditor5.x      0x000000010e3d7098 Baselib_SystemSemaphore_Acquire + 24
    373. 4   com.unity3d.UnityEditor5.x      0x0000000109c070ea Semaphore::WaitForSignal(int) + 138
    374. 5   com.unity3d.UnityEditor5.x      0x000000010cf4d4a0 ThreadedStreamBuffer::HandleOutOfBufferToReadFrom(ThreadedStreamBuffer::DataOffsets) + 416
    375. 6   com.unity3d.UnityEditor5.x      0x000000010b73abf3 FileHasher::Hasher(void*) + 179
    376. 7   com.unity3d.UnityEditor5.x      0x000000010cf3393c Thread::RunThreadWrapper(void*) + 1228
    377. 8   libsystem_pthread.dylib         0x00007fff6ca61109 _pthread_start + 148
    378. 9   libsystem_pthread.dylib         0x00007fff6ca5cb8b thread_start + 15
    379.  
    380. Thread 32:: AssetDatabase.FileHasherReader
    381. 0   libsystem_kernel.dylib          0x00007fff6c99de36 semaphore_wait_trap + 10
    382. 1   libdispatch.dylib               0x00007fff6c803aed _dispatch_sema4_wait + 16
    383. 2   libdispatch.dylib               0x00007fff6c803fbf _dispatch_semaphore_wait_slow + 98
    384. 3   com.unity3d.UnityEditor5.x      0x000000010e3d7098 Baselib_SystemSemaphore_Acquire + 24
    385. 4   com.unity3d.UnityEditor5.x      0x0000000109c070ea Semaphore::WaitForSignal(int) + 138
    386. 5   com.unity3d.UnityEditor5.x      0x000000010b73a151 FileHasher::Reader(void*) + 1105
    387. 6   com.unity3d.UnityEditor5.x      0x000000010cf3393c Thread::RunThreadWrapper(void*) + 1228
    388. 7   libsystem_pthread.dylib         0x00007fff6ca61109 _pthread_start + 148
    389. 8   libsystem_pthread.dylib         0x00007fff6ca5cb8b thread_start + 15
    390.  
    391. Thread 33:: AssetDatabase.FileHasherHasher
    392. 0   libsystem_kernel.dylib          0x00007fff6c99de36 semaphore_wait_trap + 10
    393. 1   libdispatch.dylib               0x00007fff6c803aed _dispatch_sema4_wait + 16
    394. 2   libdispatch.dylib               0x00007fff6c803fbf _dispatch_semaphore_wait_slow + 98
    395. 3   com.unity3d.UnityEditor5.x      0x000000010e3d7098 Baselib_SystemSemaphore_Acquire + 24
    396. 4   com.unity3d.UnityEditor5.x      0x0000000109c070ea Semaphore::WaitForSignal(int) + 138
    397. 5   com.unity3d.UnityEditor5.x      0x000000010cf4d4a0 ThreadedStreamBuffer::HandleOutOfBufferToReadFrom(ThreadedStreamBuffer::DataOffsets) + 416
    398. 6   com.unity3d.UnityEditor5.x      0x000000010b73abf3 FileHasher::Hasher(void*) + 179
    399. 7   com.unity3d.UnityEditor5.x      0x000000010cf3393c Thread::RunThreadWrapper(void*) + 1228
    400. 8   libsystem_pthread.dylib         0x00007fff6ca61109 _pthread_start + 148
    401. 9   libsystem_pthread.dylib         0x00007fff6ca5cb8b thread_start + 15
    402.  
    403. Thread 34:: AMCP Logging Spool
    404. 0   libsystem_kernel.dylib          0x00007fff6c99de36 semaphore_wait_trap + 10
    405. 1   com.apple.audio.caulk           0x00007fff66430b16 caulk::mach::semaphore::wait() + 16
    406. 2   com.apple.audio.caulk           0x00007fff664309b2 caulk::semaphore::timed_wait(double) + 106
    407. 3   com.apple.audio.caulk           0x00007fff664307c4 caulk::concurrent::details::worker_thread::run() + 30
    408. 4   com.apple.audio.caulk           0x00007fff664301e4 void* caulk::thread_proxy<std::__1::tuple<caulk::thread::attributes, void (caulk::concurrent::details::worker_thread::*)(), std::__1::tuple<caulk::concurrent::details::worker_thread*> > >(void*) + 45
    409. 5   libsystem_pthread.dylib         0x00007fff6ca61109 _pthread_start + 148
    410. 6   libsystem_pthread.dylib         0x00007fff6ca5cb8b thread_start + 15
    411.  
    412. Thread 35:
    413. 0   libsystem_kernel.dylib          0x00007fff6c99de36 semaphore_wait_trap + 10
    414. 1   com.apple.audio.caulk           0x00007fff66430b16 caulk::mach::semaphore::wait() + 16
    415. 2   com.apple.audio.caulk           0x00007fff664309b2 caulk::semaphore::timed_wait(double) + 106
    416. 3   com.apple.audio.caulk           0x00007fff664307c4 caulk::concurrent::details::worker_thread::run() + 30
    417. 4   com.apple.audio.caulk           0x00007fff664301e4 void* caulk::thread_proxy<std::__1::tuple<caulk::thread::attributes, void (caulk::concurrent::details::worker_thread::*)(), std::__1::tuple<caulk::concurrent::details::worker_thread*> > >(void*) + 45
    418. 5   libsystem_pthread.dylib         0x00007fff6ca61109 _pthread_start + 148
    419. 6   libsystem_pthread.dylib         0x00007fff6ca5cb8b thread_start + 15
    420.  
    421. Thread 36:: Audio Mixer Thread
    422. 0   libsystem_kernel.dylib          0x00007fff6c99ddfa mach_msg_trap + 10
    423. 1   libsystem_kernel.dylib          0x00007fff6c99e170 mach_msg + 60
    424. 2   com.apple.audio.CoreAudio       0x00007fff31ecec75 HALB_MachPort::SendSimpleMessageWithSimpleReply(unsigned int, unsigned int, int, int&, bool, unsigned int) + 111
    425. 3   com.apple.audio.CoreAudio       0x00007fff31dcaf18 invocation function for block in HALC_ProxyIOContext::HALC_ProxyIOContext(unsigned int, unsigned int) + 2677
    426. 4   com.apple.audio.CoreAudio       0x00007fff31efec22 HALB_IOThread::Entry(void*) + 72
    427. 5   libsystem_pthread.dylib         0x00007fff6ca61109 _pthread_start + 148
    428. 6   libsystem_pthread.dylib         0x00007fff6ca5cb8b thread_start + 15
    429.  
    430. Thread 37:: Audio Stream Thread
    431. 0   libsystem_kernel.dylib          0x00007fff6c9a0756 __semwait_signal + 10
    432. 1   libsystem_c.dylib               0x00007fff6c923eea nanosleep + 196
    433. 2   libsystem_c.dylib               0x00007fff6c923de4 usleep + 53
    434. 3   com.unity3d.UnityEditor5.x      0x000000010ec7eb1f FMOD_OS_Time_Sleep(unsigned int) + 15
    435. 4   com.unity3d.UnityEditor5.x      0x000000010ec68f9c FMOD::Thread::callback(void*) + 252
    436. 5   libsystem_pthread.dylib         0x00007fff6ca61109 _pthread_start + 148
    437. 6   libsystem_pthread.dylib         0x00007fff6ca5cb8b thread_start + 15
    438.  
    439. Thread 38:: UnityGfxDeviceWorker
    440. 0   libsystem_kernel.dylib          0x00007fff6c99de36 semaphore_wait_trap + 10
    441. 1   libdispatch.dylib               0x00007fff6c803aed _dispatch_sema4_wait + 16
    442. 2   libdispatch.dylib               0x00007fff6c803fbf _dispatch_semaphore_wait_slow + 98
    443. 3   com.unity3d.UnityEditor5.x      0x000000010e3d7098 Baselib_SystemSemaphore_Acquire + 24
    444. 4   com.unity3d.UnityEditor5.x      0x0000000109c070ea Semaphore::WaitForSignal(int) + 138
    445. 5   com.unity3d.UnityEditor5.x      0x000000010cf4d4a0 ThreadedStreamBuffer::HandleOutOfBufferToReadFrom(ThreadedStreamBuffer::DataOffsets) + 416
    446. 6   com.unity3d.UnityEditor5.x      0x000000010bf392c7 GfxDeviceWorker::RunCommand(ThreadedStreamBuffer&) + 87
    447. 7   com.unity3d.UnityEditor5.x      0x000000010e00194c GfxDeviceWorkerAutoreleasePoolProxy + 60
    448. 8   com.unity3d.UnityEditor5.x      0x000000010bf49ab0 GfxDeviceWorker::RunExt(ThreadedStreamBuffer&) + 672
    449. 9   com.unity3d.UnityEditor5.x      0x000000010bf38c68 GfxDeviceWorker::RunGfxDeviceWorker(void*) + 152
    450. 10  com.unity3d.UnityEditor5.x      0x000000010cf3393c Thread::RunThreadWrapper(void*) + 1228
    451. 11  libsystem_pthread.dylib         0x00007fff6ca61109 _pthread_start + 148
    452. 12  libsystem_pthread.dylib         0x00007fff6ca5cb8b thread_start + 15
    453.  
    454. Thread 39:: BakingJobs.Worker 0
    455. 0   libsystem_kernel.dylib          0x00007fff6c99de36 semaphore_wait_trap + 10
    456. 1   libdispatch.dylib               0x00007fff6c803aed _dispatch_sema4_wait + 16
    457. 2   libdispatch.dylib               0x00007fff6c803fbf _dispatch_semaphore_wait_slow + 98
    458. 3   com.unity3d.UnityEditor5.x      0x000000010e3d7098 Baselib_SystemSemaphore_Acquire + 24
    459. 4   com.unity3d.UnityEditor5.x      0x000000010c90480b JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 187
    460. 5   com.unity3d.UnityEditor5.x      0x000000010c90356c JobQueue::WorkLoop(void*) + 268
    461. 6   com.unity3d.UnityEditor5.x      0x000000010cf3393c Thread::RunThreadWrapper(void*) + 1228
    462. 7   libsystem_pthread.dylib         0x00007fff6ca61109 _pthread_start + 148
    463. 8   libsystem_pthread.dylib         0x00007fff6ca5cb8b thread_start + 15
    464.  
    465. Thread 40:: BakingJobs.Worker 1
    466. 0   libsystem_kernel.dylib          0x00007fff6c99de36 semaphore_wait_trap + 10
    467. 1   libdispatch.dylib               0x00007fff6c803aed _dispatch_sema4_wait + 16
    468. 2   libdispatch.dylib               0x00007fff6c803fbf _dispatch_semaphore_wait_slow + 98
    469. 3   com.unity3d.UnityEditor5.x      0x000000010e3d7098 Baselib_SystemSemaphore_Acquire + 24
    470. 4   com.unity3d.UnityEditor5.x      0x000000010c90480b JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 187
    471. 5   com.unity3d.UnityEditor5.x      0x000000010c90356c JobQueue::WorkLoop(void*) + 268
    472. 6   com.unity3d.UnityEditor5.x      0x000000010cf3393c Thread::RunThreadWrapper(void*) + 1228
    473. 7   libsystem_pthread.dylib         0x00007fff6ca61109 _pthread_start + 148
    474. 8   libsystem_pthread.dylib         0x00007fff6ca5cb8b thread_start + 15
    475.  
    476. Thread 41:
    477. 0   libsystem_kernel.dylib          0x00007fff6c9a0882 __psynch_cvwait + 10
    478. 1   libsystem_pthread.dylib         0x00007fff6ca61425 _pthread_cond_wait + 698
    479. 2   com.caustic.OpenRL              0x000000011623f346 CDGetNewWork(_CentralDispatch*, _CDComputeRegionID, _CDThreadID, _CDTargetDevice, bool, _CDBlockingMode, CDWork**, _CDWorkRequestFlags) + 1622
    480. 3   com.caustic.OpenRL              0x000000011623f57f CDExchangeWork(_CentralDispatch*, CDWork**, CDWork**, _CDTargetDevice, bool, _CDBlockingMode, _CDThreadID) + 399
    481. 4   com.caustic.OpenRL              0x000000011623b8af CDWorkerCPUThreadFunction(void*) + 239
    482. 5   com.caustic.OpenRL              0x0000000116257ff4 RTThreadEntry(void*) + 36
    483. 6   libsystem_pthread.dylib         0x00007fff6ca61109 _pthread_start + 148
    484. 7   libsystem_pthread.dylib         0x00007fff6ca5cb8b thread_start + 15
    485.  
    486. Thread 42:
    487. 0   libsystem_kernel.dylib          0x00007fff6c9a0882 __psynch_cvwait + 10
    488. 1   libsystem_pthread.dylib         0x00007fff6ca61425 _pthread_cond_wait + 698
    489. 2   com.caustic.OpenRL              0x000000011623f346 CDGetNewWork(_CentralDispatch*, _CDComputeRegionID, _CDThreadID, _CDTargetDevice, bool, _CDBlockingMode, CDWork**, _CDWorkRequestFlags) + 1622
    490. 3   com.caustic.OpenRL              0x000000011623f57f CDExchangeWork(_CentralDispatch*, CDWork**, CDWork**, _CDTargetDevice, bool, _CDBlockingMode, _CDThreadID) + 399
    491. 4   com.caustic.OpenRL              0x000000011623b8af CDWorkerCPUThreadFunction(void*) + 239
    492. 5   com.caustic.OpenRL              0x0000000116257ff4 RTThreadEntry(void*) + 36
    493. 6   libsystem_pthread.dylib         0x00007fff6ca61109 _pthread_start + 148
    494. 7   libsystem_pthread.dylib         0x00007fff6ca5cb8b thread_start + 15
    495.  
    496. Thread 43:
    497. 0   libsystem_kernel.dylib          0x00007fff6c9a0882 __psynch_cvwait + 10
    498. 1   libsystem_pthread.dylib         0x00007fff6ca61425 _pthread_cond_wait + 698
    499. 2   com.caustic.OpenRL              0x000000011623f346 CDGetNewWork(_CentralDispatch*, _CDComputeRegionID, _CDThreadID, _CDTargetDevice, bool, _CDBlockingMode, CDWork**, _CDWorkRequestFlags) + 1622
    500. 3   com.caustic.OpenRL              0x000000011623f57f CDExchangeWork(_CentralDispatch*, CDWork**, CDWork**, _CDTargetDevice, bool, _CDBlockingMode, _CDThreadID) + 399
    501. 4   com.caustic.OpenRL              0x000000011623b8af CDWorkerCPUThreadFunction(void*) + 239
    502. 5   com.caustic.OpenRL              0x0000000116257ff4 RTThreadEntry(void*) + 36
    503. 6   libsystem_pthread.dylib         0x00007fff6ca61109 _pthread_start + 148
    504. 7   libsystem_pthread.dylib         0x00007fff6ca5cb8b thread_start + 15
    505.  
    506. Thread 44:
    507. 0   libsystem_kernel.dylib          0x00007fff6c9a0882 __psynch_cvwait + 10
    508. 1   libsystem_pthread.dylib         0x00007fff6ca61425 _pthread_cond_wait + 698
    509. 2   com.caustic.OpenRL              0x000000011623f346 CDGetNewWork(_CentralDispatch*, _CDComputeRegionID, _CDThreadID, _CDTargetDevice, bool, _CDBlockingMode, CDWork**, _CDWorkRequestFlags) + 1622
    510. 3   com.caustic.OpenRL              0x000000011623f57f CDExchangeWork(_CentralDispatch*, CDWork**, CDWork**, _CDTargetDevice, bool, _CDBlockingMode, _CDThreadID) + 399
    511. 4   com.caustic.OpenRL              0x000000011623b8af CDWorkerCPUThreadFunction(void*) + 239
    512. 5   com.caustic.OpenRL              0x0000000116257ff4 RTThreadEntry(void*) + 36
    513. 6   libsystem_pthread.dylib         0x00007fff6ca61109 _pthread_start + 148
    514. 7   libsystem_pthread.dylib         0x00007fff6ca5cb8b thread_start + 15
    515.  
    516. Thread 45:: PVRContextManager
    517. 0   libsystem_kernel.dylib          0x00007fff6c99de36 semaphore_wait_trap + 10
    518. 1   libdispatch.dylib               0x00007fff6c803aed _dispatch_sema4_wait + 16
    519. 2   libdispatch.dylib               0x00007fff6c803fbf _dispatch_semaphore_wait_slow + 98
    520. 3   com.unity3d.UnityEditor5.x      0x000000010e3d7098 Baselib_SystemSemaphore_Acquire + 24
    521. 4   com.unity3d.UnityEditor5.x      0x0000000109c070ea Semaphore::WaitForSignal(int) + 138
    522. 5   com.unity3d.UnityEditor5.x      0x000000010dc71862 PVRContextManager::UpdateFunction() + 98
    523. 6   com.unity3d.UnityEditor5.x      0x000000010dc71609 PVRContextManager::UpdateFunctionDispatcher(void*) + 9
    524. 7   com.unity3d.UnityEditor5.x      0x000000010cf3393c Thread::RunThreadWrapper(void*) + 1228
    525. 8   libsystem_pthread.dylib         0x00007fff6ca61109 _pthread_start + 148
    526. 9   libsystem_pthread.dylib         0x00007fff6ca5cb8b thread_start + 15
    527.  
    528. Thread 46:: Finalizer
    529. 0   libsystem_kernel.dylib          0x00007fff6c99de36 semaphore_wait_trap + 10
    530. 1   libmonobdwgc-2.0.dylib          0x00000001505e901e finalizer_thread + 671
    531. 2   libmonobdwgc-2.0.dylib          0x00000001505afb89 start_wrapper + 652
    532. 3   libmonobdwgc-2.0.dylib          0x0000000150623ba2 GC_inner_start_routine + 90
    533. 4   libmonobdwgc-2.0.dylib          0x0000000150623b37 GC_start_routine + 28
    534. 5   libsystem_pthread.dylib         0x00007fff6ca61109 _pthread_start + 148
    535. 6   libsystem_pthread.dylib         0x00007fff6ca5cb8b thread_start + 15
    536.  
    537. Thread 47:: Debugger agent
    538. 0   libsystem_kernel.dylib          0x00007fff6c9a43be __accept + 10
    539. 1   libmonobdwgc-2.0.dylib          0x000000015048b032 socket_transport_accept + 40
    540. 2   libmonobdwgc-2.0.dylib          0x000000015048ada2 socket_transport_wait_for_attach + 22
    541. 3   libmonobdwgc-2.0.dylib          0x000000015048b2bb debugger_thread + 196
    542. 4   libmonobdwgc-2.0.dylib          0x00000001505afb89 start_wrapper + 652
    543. 5   libmonobdwgc-2.0.dylib          0x0000000150623ba2 GC_inner_start_routine + 90
    544. 6   libmonobdwgc-2.0.dylib          0x0000000150623b37 GC_start_routine + 28
    545. 7   libsystem_pthread.dylib         0x00007fff6ca61109 _pthread_start + 148
    546. 8   libsystem_pthread.dylib         0x00007fff6ca5cb8b thread_start + 15
    547.  
    548. Thread 48:: AssetDatabase.IOService
    549. 0   libsystem_kernel.dylib          0x00007fff6c9a2766 kevent + 10
    550. 1   com.unity3d.UnityEditor5.x      0x000000010b7b098d asio::detail::kqueue_reactor::run(bool, asio::detail::op_queue<asio::detail::task_io_service_operation>&) + 253
    551. 2   com.unity3d.UnityEditor5.x      0x000000010b7b058c asio::detail::task_io_service::do_run_one(asio::detail::scoped_lock<asio::detail::posix_mutex>&, asio::detail::task_io_service_thread_info&, std::__1::error_code const&) + 284
    552. 3   com.unity3d.UnityEditor5.x      0x000000010b7b01a1 asio::detail::task_io_service::run(std::__1::error_code&) + 161
    553. 4   com.unity3d.UnityEditor5.x      0x000000010b7aca84 IOService::Run(bool) + 516
    554. 5   com.unity3d.UnityEditor5.x      0x000000010b7ac30b IOService::Impl::ThreadFunction(void*) + 11
    555. 6   com.unity3d.UnityEditor5.x      0x000000010cf3393c Thread::RunThreadWrapper(void*) + 1228
    556. 7   libsystem_pthread.dylib         0x00007fff6ca61109 _pthread_start + 148
    557. 8   libsystem_pthread.dylib         0x00007fff6ca5cb8b thread_start + 15
    558.  
    559. Thread 49:
    560. 0   libsystem_pthread.dylib         0x00007fff6ca5cb68 start_wqthread + 0
    561.  
    562. Thread 50:
    563. 0   libsystem_pthread.dylib         0x00007fff6ca5cb68 start_wqthread + 0
    564.  
    565. Thread 51:
    566. 0   libsystem_pthread.dylib         0x00007fff6ca5cb68 start_wqthread + 0
    567.  
    568. Thread 52:
    569. 0   libsystem_pthread.dylib         0x00007fff6ca5cb68 start_wqthread + 0
    570.  
    571. Thread 53:: tid_e00f
    572. 0   libsystem_kernel.dylib          0x00007fff6c9a2766 kevent + 10
    573. 1   libmonobdwgc-2.0.dylib          0x000000015053d455 ves_icall_System_IO_KqueueMonitor_kevent_notimeout + 112
    574. 2   ???                             0x0000000157b5cf86 0 + 5766500230
    575. 3   ???                             0x00000001579616fb 0 + 5764421371
    576. 4   ???                             0x0000000157961083 0 + 5764419715
    577. 5   ???                             0x0000000153eacfc3 0 + 5702864835
    578. 6   libmonobdwgc-2.0.dylib          0x00000001503cf3d8 mono_jit_runtime_invoke + 2519
    579. 7   libmonobdwgc-2.0.dylib          0x0000000150591f11 do_runtime_invoke + 80
    580. 8   libmonobdwgc-2.0.dylib          0x00000001505afbc0 start_wrapper + 707
    581. 9   libmonobdwgc-2.0.dylib          0x0000000150623ba2 GC_inner_start_routine + 90
    582. 10  libmonobdwgc-2.0.dylib          0x0000000150623b37 GC_start_routine + 28
    583. 11  libsystem_pthread.dylib         0x00007fff6ca61109 _pthread_start + 148
    584. 12  libsystem_pthread.dylib         0x00007fff6ca5cb8b thread_start + 15
    585.  
    586.  
    587.  
    588. External Modification Summary:
    589.   Calls made by other processes targeting this process:
    590.     task_for_pid: 4
    591.     thread_create: 0
    592.     thread_set_state: 0
    593.   Calls made by this process:
    594.     task_for_pid: 0
    595.     thread_create: 0
    596.     thread_set_state: 0
    597.   Calls made by all processes on this machine:
    598.     task_for_pid: 527385
    599.     thread_create: 0
    600.     thread_set_state: 0
    601.  
    602. VM Region Summary:
    603. ReadOnly portion of Libraries: Total=948.7M resident=0K(0%) swapped_out_or_unallocated=948.7M(100%)
    604. Writable regions: Total=942.0M written=0K(0%) resident=0K(0%) swapped_out=0K(0%) unallocated=942.0M(100%)
    605.                                 VIRTUAL   REGION
    606. REGION TYPE                        SIZE    COUNT (non-coalesced)
    607. ===========                     =======  =======
    608. Activity Tracing                   256K        1
    609. CG backing stores                  224K        2
    610. CG image                          4452K        9
    611. CoreAnimation                      464K       50
    612. CoreGraphics                         8K        1
    613. CoreImage                            8K        2
    614. CoreServices                       152K        1
    615. CoreUI image data                  756K       12
    616. Dispatch continuations            8192K        1
    617. Foundation                        35.3M        2
    618. Image IO                          4100K        2
    619. Kernel Alloc Once                 9864K        7
    620. MALLOC                           287.3M      453
    621. MALLOC guard page                   32K        8
    622. MALLOC_LARGE (reserved)           67.6M        5         reserved VM address space (unallocated)
    623. STACK GUARD                        488K       59
    624. Stack                             50.8M       70
    625. Stack Guard                       56.1M       11
    626. VM_ALLOCATE                      497.9M      819
    627. VM_ALLOCATE (reserved)           130.9M       14         reserved VM address space (unallocated)
    628. __DATA                           100.7M      422
    629. __DATA_CONST                       120K        5
    630. __FONT_DATA                          4K        1
    631. __LINKEDIT                       453.2M       35
    632. __OBJC_RO                         32.3M        1
    633. __OBJC_RW                         1908K        2
    634. __TEXT                           495.5M      394
    635. __UNICODE                          564K        1
    636. mapped file                      394.0M      176
    637. shared memory                      644K       16
    638. ===========                     =======  =======
    639. TOTAL                              2.6G     2582
    640. TOTAL, minus reserved VM space     2.4G     2582
    641.  
    642. Model: Macmini7,1, BootROM 249.0.0.0.0, 2 processors, Dual-Core Intel Core i7, 3 GHz, 16 GB, SMC 2.24f32
    643. Graphics: kHW_IntelIrisItem, Intel Iris, spdisplays_builtin
    644. Memory Module: BANK 0/DIMM0, 8 GB, DDR3, 1600 MHz, 0x02FE, 0x4544464232333241314D412D47442D460000
    645. Memory Module: BANK 1/DIMM0, 8 GB, DDR3, 1600 MHz, 0x02FE, 0x4544464232333241314D412D47442D460000
    646. AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x13B), Broadcom BCM43xx 1.0 (7.77.111.1 AirPortDriverBrcmNIC-1615.2)
    647. Bluetooth: Version 7.0.6f7, 3 services, 27 devices, 1 incoming serial ports
    648. Network Service: Ethernet, Ethernet, en0
    649. Serial ATA Device: APPLE SSD SM0128F, 121.33 GB
    650. Serial ATA Device: APPLE HDD ST2000LM003, 2 TB
    651. USB Device: USB 3.0 Bus
    652. USB Device: USB Receiver
    653. USB Device: IR Receiver
    654. USB Device: BRCM20702 Hub
    655. USB Device: Bluetooth USB Host Controller
    656. Thunderbolt Bus: Mac mini, Apple Inc., 26.1
    657.  
     
    crekri likes this.
  2. Nihil688

    Nihil688

    Joined:
    Mar 12, 2013
    Posts:
    503
    I think it has something to do with a problem macs have about too many open files. Has anyone encountered/solved this?
     
  3. Kurt-Dekker

    Kurt-Dekker

    Joined:
    Mar 16, 2013
    Posts:
    36,780
    Within your Unity project folder is Assets and ProjectSettings. When Unity is closed there should NOT be one called Temp (if there is, delete it).

    There may be one called Library. If there is, with Unity closed go into the Library of your project (NOT THE ONE FOR MACOSX!!!!!!) and delete the folder ScriptAssemblies. This is where built DLLs are kept. Unity should regenerate them when it reopens.

    The above looks like a shader compilation issue, so perhaps try also deleting the folder ShaderCache inside of your project's Library (With Unity closed), then relaunch Unity.
     
    rgudino likes this.
  4. JohnnyFactor

    JohnnyFactor

    Joined:
    May 18, 2018
    Posts:
    343
    I encountered the same thing and I had to use -force-metal in the Advanced Project Settings in the Hub.
     
    Kurt-Dekker likes this.
  5. Nihil688

    Nihil688

    Joined:
    Mar 12, 2013
    Posts:
    503
    Deleting the library folder was the first thing I tried but I did it in the order you mentioned as well and deleting just the ScriptAssemblies and finally the ShaderCache as well. Nothing worked.

    I really hoped that this was the issue as I had deleted the library folder before that Kurt suggested but unfortunately nothing changed.
     
  6. Nihil688

    Nihil688

    Joined:
    Mar 12, 2013
    Posts:
    503
    @Kurt-Dekker just to mention that this isn't the only project this is happening or the only Mac or just iOS projects ( but empty projects are ok just not our main ones ) and yes it seems it is the shaders but for this project I am not using anything overly unique or complicated, pretty basic shaders. In the library folder it has 3 UnityShaderCompiler logs, one of them has:

    Code (CSharp):
    1. Base path: '/Applications/Unity/Hub/Editor/2019.4.10f1/Unity.app/Contents', plugins path '/Applications/Unity/Hub/Editor/2019.4.10f1/PlaybackEngines'
    2. Cmd: initializeCompiler
    3. Cmd: compileComputeKernel
    4.   api=14 insize=1957 outsize=1151 ok=1
    5. Cmd: translateComputeKernel
    6.   api=14 insize=1995 outsize=3376 ok=1
    7. Cmd: compileSnippet
    8.   api=14 type=1 insize=16577 outsize=1019 kw=_SUNDISK_NONE pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
    9. Unhandled exception: Protocol error - unexpected end of data (did the Editor crash?)
    10.  
    11. Quitting shader compiler process
    the other two just the last two lines
     
  7. Nihil688

    Nihil688

    Joined:
    Mar 12, 2013
    Posts:
    503
    To even get it to open the editor I need to delete all my scripts folder, my editor folder and it will randomly open. Then on the next restart it will do the same so I ll have to redo the whole thing which is terrible. From discussions I see a lot of people have this issue but not sure how to reproduce in order to place a bug report
     
  8. Kurt-Dekker

    Kurt-Dekker

    Joined:
    Mar 16, 2013
    Posts:
    36,780
    I love errors like this.

    Something in there is making Unity angry, and Unity isn't handling it well, clearly. One way is to make a new empty project and make sure it doesn't happen there. If it does, your installation is borked, reinstall Unity, try again.

    If you get an empty project up, steadily copy stuff in from your project, either one folder at a time, or one subsystem, until you see the problem appear. Since it smells like shaders, the first thing I would do is try without any shaders but with everything else, and build up the shaders.

    What about that --force-metal option someone else suggested above? Did that really do nothing for you?
     
  9. Nihil688

    Nihil688

    Joined:
    Mar 12, 2013
    Posts:
    503
    as I said above, deleting my scripts, the editor folder and library makes it work, similar idea to opening a new project but in mine I can use git to discard the deletion and it’ll eventually work, just deleting the shaders doesn’t do it, something goes wrong in the library. And yes I tried the force metal, tried editing the player settings asset and nothing works. Also just to say again, it’s not the Unity installation as Ive tried multiple Unity versions and different macs.

    PS: It doesn't work every time, you just need to remove and re-remove till it opens up again and if you close Unity and re-open it's not guaranteed that it'll open till you remove again even if it worked 1 minute before that.
     
    Last edited: Dec 29, 2020
  10. Nihil688

    Nihil688

    Joined:
    Mar 12, 2013
    Posts:
    503
    Hasn't anyone encountered this before? It can't be that we're getting this in 2/2 projects in 2/2 different macs
     
    will_unity731 likes this.
  11. JohnnyFactor

    JohnnyFactor

    Joined:
    May 18, 2018
    Posts:
    343
    I sent my project as a bug report and they couldn't reproduce it under any circumstances, but I could reproduce it 100% on several different macs.

    Process of elimination is the only way forward. Hours or days or weeks to find it, seconds to fix it.
     
    Nihil688 likes this.
  12. Nihil688

    Nihil688

    Joined:
    Mar 12, 2013
    Posts:
    503
    I mean both my macs are oldish maybe that's the reason? I remember the gpu had some things setup differently than the newer ones so for example ray marching needed some alternative fixes. Since it's a shader problem it could be the same.
     
  13. JohnnyFactor

    JohnnyFactor

    Joined:
    May 18, 2018
    Posts:
    343
    I'm going to recommend you send a project with a bug report otherwise you could go in circles for ages. If they can reproduce it then you found a bug. If they can't reproduce it then you know it's just your setup.

    Bottom line is, Unity shouldn't crash on startup for any reason, bad shaders or not.
     
  14. Nihil688

    Nihil688

    Joined:
    Mar 12, 2013
    Posts:
    503
    The problem is, I can't send a project under full NDA and this error seems to be correlated with a lot of files/big projects.
     
  15. Nihil688

    Nihil688

    Joined:
    Mar 12, 2013
    Posts:
    503
    An fyi to everyone, it runs ok with Unity 2020 but because of the change in the pipeline we can't swap the whole project over
     
  16. Nihil688

    Nihil688

    Joined:
    Mar 12, 2013
    Posts:
    503
    Maybe a nice person from Unity can help a bit? @SteenLund @UnityMaru because we've been looking at this for over a week now and still no solution. At some point we thought it could be the / \ differences in paths between Windows and Macs but I can't understand why that would be a problem during import since it all works in the end but it seems that the reason it worked was circumstantial
     
  17. Nihil688

    Nihil688

    Joined:
    Mar 12, 2013
    Posts:
    503
    I've narrowed down the problem ( I think ) to scriptable objects and particles
     
  18. Nihil688

    Nihil688

    Joined:
    Mar 12, 2013
    Posts:
    503
    So when I put my Scriptable Objects in the Resources folder I get:

    Code (CSharp):
    1. Stopped polling job due to exception: System.IO.IOException: Too many open files
    2.   at System.IO.Directory.InsecureGetCurrentDirectory () [0x00010] in <fb001e01371b4adca20013e0ac763896>:0
    3.   at System.IO.Directory.GetCurrentDirectory () [0x00000] in <fb001e01371b4adca20013e0ac763896>:0
    4.   at Google.EditorMeasurement.get_CommonQuery () [0x00070] in Z:\tmp\tmp.GarACovxH0\third_party\unity\unity_jar_resolver\source\VersionHandlerImpl\src\EditorMeasurement.cs:267
    5.   at Google.EditorMeasurement+<Report>c__AnonStorey1.<>m__0 () [0x0003a] in Z:\tmp\tmp.GarACovxH0\third_party\unity\unity_jar_resolver\source\VersionHandlerImpl\src\EditorMeasurement.cs:500
    6.   at Google.EditorMeasurement.PromptToEnable (System.Action complete) [0x0002a] in Z:\tmp\tmp.GarACovxH0\third_party\unity\unity_jar_resolver\source\VersionHandlerImpl\src\EditorMeasurement.cs:359
    7.   at Google.EditorMeasurement.Report (System.String reportUrl, System.String reportName) [0x00026] in Z:\tmp\tmp.GarACovxH0\third_party\unity\unity_jar_resolver\source\VersionHandlerImpl\src\EditorMeasurement.cs:494
    8.   at Google.VersionHandlerImpl+<NotifyWhenCompliationComplete>c__AnonStorey0.<>m__0 () [0x000a2] in Z:\tmp\tmp.GarACovxH0\third_party\unity\unity_jar_resolver\source\VersionHandlerImpl\src\VersionHandlerImpl.cs:2431
    9.   at Google.RunOnMainThread.ExecutePollingJobs () [0x0004a] in Z:\tmp\tmp.GarACovxH0\third_party\unity\unity_jar_resolver\source\VersionHandlerImpl\src\RunOnMainThread.cs:409
    10. UnityEngine.Debug:LogError(Object)
    11. Google.RunOnMainThread:ExecutePollingJobs() (at Z:/tmp/tmp.GarACovxH0/third_party/unity/unity_jar_resolver/source/VersionHandlerImpl/src/RunOnMainThread.cs:412)
    12. Google.RunOnMainThread:<ExecuteAllUnnested>m__1() (at Z:/tmp/tmp.GarACovxH0/third_party/unity/unity_jar_resolver/source/VersionHandlerImpl/src/RunOnMainThread.cs:541)
    13. Google.RunOnMainThread:RunAction(Action) (at Z:/tmp/tmp.GarACovxH0/third_party/unity/unity_jar_resolver/source/VersionHandlerImpl/src/RunOnMainThread.cs:343)
    14. Google.RunOnMainThread:ExecuteAllUnnested(Boolean) (at Z:/tmp/tmp.GarACovxH0/third_party/unity/unity_jar_resolver/source/VersionHandlerImpl/src/RunOnMainThread.cs:530)
    15. Google.RunOnMainThread:ExecuteAll() (at Z:/tmp/tmp.GarACovxH0/third_party/unity/unity_jar_resolver/source/VersionHandlerImpl/src/RunOnMainThread.cs:512)
    16. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at /Users/bokken/buildslave/unity/build/Editor/Mono/EditorApplication.cs:310)
    17.  
    18.  
     
  19. will_unity731

    will_unity731

    Joined:
    Aug 16, 2021
    Posts:
    2
    Did you ever come across a solution to this issue?
     
  20. Nihil688

    Nihil688

    Joined:
    Mar 12, 2013
    Posts:
    503
    unfortunately no, I think it's either a limitation of old Macs or big Unity projects don't work on Macs but I'll know once I buy a newer Mac I suppose.. :(
     
    will_unity731 likes this.