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Bug Trying to make a timeline where an image fades in and fades out. (Rest in desc)

Discussion in 'Timeline' started by cs5947, Dec 7, 2022.

  1. cs5947

    cs5947

    Joined:
    Feb 6, 2021
    Posts:
    6
    Trying to make a timeline where an image fades in and fades out. It works fine but when I play the game it fades in, but refuses to fade out.
     
  2. akent99

    akent99

    Joined:
    Jan 14, 2018
    Posts:
    588
    How are you doing the fade? What property are you animating etc? From your video, I could not see the fade in/out at all in Play mode (it was just visible all the time). Here is a little video I did a while back - lots of stuff you don't need, but it shows how I animated the background in/out. (I am not an expert, but this worked for me.)
     
  3. cs5947

    cs5947

    Joined:
    Feb 6, 2021
    Posts:
    6
    I did the fade by keyframing the opacity of the image via the colour. When I play the game, the small alpha bar at the bottom of the colour does go down but the image's opacity onscreen stays the same.
     
  4. akent99

    akent99

    Joined:
    Jan 14, 2018
    Posts:
    588
    At around 5:30 in the video above I animated the alpha value of the color property of the RawImage component that I used. Which color property did you animate? Materials sometimes cause caching problems I think which is why I am trying to be precise exactly which property of which component you are animating.