Search Unity

  1. Unity 6 Preview is now available. To find out what's new, have a look at our Unity 6 Preview blog post.
    Dismiss Notice
  2. Unity is excited to announce that we will be collaborating with TheXPlace for a summer game jam from June 13 - June 19. Learn more.
    Dismiss Notice

Question Trying to make a NunChuck with Hinge Joint but it is working Weirdly

Discussion in 'Physics' started by Shubham-Katta, Nov 23, 2022.

  1. Shubham-Katta

    Shubham-Katta

    Joined:
    Jun 20, 2019
    Posts:
    1
    So, I can set up a Nunchuck with Hinge Joint moving Perfectly when the nunchuck is moved slightly, but when it is moved fastly the hinge joint simulates weirdly.

    when moved Slowly : -

    upload_2022-11-23_18-50-49.png

    When moved a bit fast :-

    upload_2022-11-23_18-51-18.png
     
  2. Qleenie

    Qleenie

    Joined:
    Jan 27, 2019
    Posts:
    905
    That's "normal" stability problems with PhysX joints. You can try to reduce those (maybe search for ragdoll stability to find some tips from documentation). Alternatively you could try Articulation Bodies. These are much more stable, but have the downside of completely "exploding" and with this vanishing from scene if e.g. a too big force impacts them.
     
  3. MelvMay

    MelvMay

    Unity Technologies

    Joined:
    May 24, 2013
    Posts:
    11,589
    As above but also, in the first step you should try to give the solver more room to solve it by increasing the solver iterations allowed in the physics settings. That won't help if the forces are crazy high though.