Hello, I'm a beginner to the playables and timeline API. My goal is to make a playable behavior that has a reference to a class on a game object in the scene. But the class inherits an interface, I can't pass in an interface So I have the track binding as game object and I could use get component and get the reference of the subtype. My idea was to use OnCreateClip to pass in the reference to the playable https://docs.unity3d.com/2018.3/Documentation/ScriptReference/Timeline.TrackAsset.OnCreateClip.html Problem is I don't know how to access the object that the track asset is holding process frame has a parameter to the player data which is a reference to the track binding, but using getcomponent here would be expensive. https://docs.unity3d.com/2019.4/Doc...Playables.PlayableBehaviour.ProcessFrame.html Is there any other way to get access to the track asset's binding object?