Search Unity

  1. Megacity Metro Demo now available. Download now.
    Dismiss Notice
  2. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

Trying to do iOS build getting Exception failed in 2020.3.1f1

Discussion in 'Editor & General Support' started by MrMajorThorburn, Mar 24, 2021.

  1. MrMajorThorburn

    MrMajorThorburn

    Joined:
    Dec 15, 2014
    Posts:
    89
    I am getting the following when trying to build for iOS.
    Exception: Failed running 2020.3.1f1\Editor\Data\il2cpp/build/BeeSettings/offline/bee.exe --useprebuiltbuildprogram --no-colors

    all other builds ok.
    Anyone any ideas.
    Using the latest version of Unity I get more information:
    Exception: Failed running D:\Program Files\2021.1.0f1\Editor\Data\il2cpp/build/BeeSettings/offline/bee.exe --no-colors --prebuiltbuildprogram="D:\Program Files\2021.1.0f1\Editor\Data\il2cpp/build/BeeSettings/offline/artifacts/buildprogram/buildprogram.exe"
    stdout:
    [ ] Require frontend run. artifacts\tundra.dag couldn't be loaded
    [ 0s] Executed build program. Created build graph with 4 nodes.

    Further information by running the failed command:

    "D:\Program Files\2021.1.0f1\Editor\Data\il2cpp/build/BeeSettings/offline/bee.exe" --no-colors --prebuiltbuildprogram="D:\Program Files\2021.1.0f1\Editor\Data\il2cpp/build/BeeSettings/offline/artifacts/buildprogram/buildprogram.exe"
    [ ] Require frontend run. \artifacts\tundra.dag.json does not exist yet
    [ 0s] Executed build program. Created build graph with 1 nodes.
    [ 0s] Freezing tundra.dag.json into .dag (.dag file didn't exist)
    *** Bee build success (0.04 seconds), 0 items updated, 1 evaluated

    Any ideas?
     
    Last edited: Mar 25, 2021
  2. MrMajorThorburn

    MrMajorThorburn

    Joined:
    Dec 15, 2014
    Posts:
    89
    I have raised a bug report.
    Here is the console print:
    Exception: Failed running D:\Program Files\2021.1.0f1\Editor\Data\il2cpp/build/BeeSettings/offline/bee.exe --no-colors --prebuiltbuildprogram="D:\Program Files\2021.1.0f1\Editor\Data\il2cpp/build/BeeSettings/offline/artifacts/buildprogram/buildprogram.exe"
    stdout:
    [ ] Require frontend run. tundra.dag no longer valid. FileSignature timestamp changed: il2cpp_settings.json
    [ 0s] Executed build program. Created build graph with 4 nodes.
    stderr:
    UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at <0e11587263324259967daac4d577d226>:0)
    UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at <0e11587263324259967daac4d577d226>:0)
    UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo, System.String generatedCppOutputDirectory) (at <0e11587263324259967daac4d577d226>:0)
    UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (UnityEditor.Il2Cpp.Il2CppBuildPipelineData data, System.String outputDirectory, System.Boolean platformSupportsManagedDebugging) (at <0e11587263324259967daac4d577d226>:0)
    UnityEditorInternal.IL2CPPBuilder.Run () (at <0e11587263324259967daac4d577d226>:0)
    UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at <0e11587263324259967daac4d577d226>:0)
    UnityEditor.iOS.PostProcessiPhonePlayer.CrossCompileManagedDlls (UnityEditor.iOS.PostProcessiPhonePlayer+BuildSettings bs, UnityEditor.iOS.PostProcessiPhonePlayer+ProjectPaths paths, UnityEditor.AssemblyReferenceChecker checker, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport buildReport) (at C:/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/BuildPostProcessor.cs:919)
    UnityEditor.iOS.PostProcessiPhonePlayer.PostProcess (UnityEditor.iOS.PostProcessiPhonePlayer+BuildSettings bs, UnityEditor.iOS.PostProcessiPhonePlayer+ProjectPaths paths, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport buildReport) (at C:/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/BuildPostProcessor.cs:737)
    UnityEditor.iOS.PostProcessiPhonePlayer.PostProcess (UnityEditor.iOS.PostProcessorSettings postProcessorSettings, UnityEditor.Modules.BuildPostProcessArgs args) (at C:/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/BuildPostProcessor.cs:682)
    UnityEditor.iOS.iOSBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at C:/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/ExtensionModule.cs:45)
    Rethrow as BuildFailedException: Exception of type 'UnityEditor.Build.BuildFailedException' was thrown.
    UnityEditor.iOS.iOSBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at C:/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/ExtensionModule.cs:49)
    UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <0e11587263324259967daac4d577d226>:0)
    UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <0e11587263324259967daac4d577d226>:0)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr, Boolean&)
    Build completed with a result of 'Failed' in 40 seconds (40159 ms)
    0x00007ff7a599273c (Unity) StackWalker::GetCurrentCallstack
    0x00007ff7a59988d9 (Unity) StackWalker::ShowCallstack
    0x00007ff7a61880e3 (Unity) GetStacktrace
    0x00007ff7a708384a (Unity) DebugStringToFile
    0x00007ff7a5b0980d (Unity) DebugLogHandler_CUSTOM_Internal_Log
    0x000001d5dfd17fcb (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
    0x000001d5dfd17efb (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    0x000001d5dfd17c40 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
    0x000001d5dfd17b65 (Mono JIT Code) UnityEngine.Debug:LogError (object)
    0x000001d5da614d63 (Mono JIT Code) UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    0x000001d5da6118db (Mono JIT Code) UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    0x000001d5da604793 (Mono JIT Code) UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    0x000001d5ba5bb463 (Mono JIT Code) UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    0x000001d5ba5ac22b (Mono JIT Code) UnityEditor.BuildPlayerWindow:OnGUI ()
    0x000001d4db492a63 (Mono JIT Code) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    0x000001d4db492813 (Mono JIT Code) UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    0x000001d4db482643 (Mono JIT Code) UnityEditor.DockArea:OldOnGUI ()
    0x000001d4db3ec610 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    0x000001d4db3eb75b (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    0x000001d5ba58c40b (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    0x000001d5ba5cf693 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    0x000001d5ba5cf21b (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
    0x000001d5ba5cf103 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
    0x000001d5b464299b (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    0x000001d5b4630478 (Mono JIT Code) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    0x000001d5ba5870d3 (Mono JIT Code) UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    0x000001d52e89e74e (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    0x000001d52e89e2e3 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    0x000001d5b4634233 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    0x000001d5b46328c3 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:OpenGate ()
    0x000001d5b463280b (Mono JIT Code) UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    0x000001d52e89e573 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    0x000001d52e89dd23 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    0x000001d52e89dbbb (Mono JIT Code) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    0x000001d5b4762f1b (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    0x000001d5b47629bb (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
    0x000001d5b476277f (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr)
    0x000001d5b476269b (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
    0x000001d5b47624fd (Mono JIT Code) UnityEngine.GUIUtility:processEvent (int,intptr,bool&)
    0x000001d5b47625ae (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_int_intptr_intptr& (object,intptr,intptr,intptr)
    0x00007ffed296e640 (mono-2.0-bdwgc) [mini-runtime.c:2812] mono_jit_runtime_invoke
    0x00007ffed28f2ad2 (mono-2.0-bdwgc) [object.c:2921] do_runtime_invoke
    0x00007ffed28fbb2f (mono-2.0-bdwgc) [object.c:2968] mono_runtime_invoke
    0x00007ff7a58df3e4 (Unity) scripting_method_invoke
    0x00007ff7a58daa81 (Unity) ScriptingInvocation::Invoke
    0x00007ff7a58d4db5 (Unity) ScriptingInvocation::Invoke<void>
    0x00007ff7a4bbae8a (Unity) Scripting::UnityEngine::GUIUtilityProxy::processEvent
    0x00007ff7a5cc8036 (Unity) GUIView::processRetainedMode
    0x00007ff7a61b37a2 (Unity) GUIView::OnInputEvent
    0x00007ff7a5cc7f22 (Unity) GUIView::processInputEvent
    0x00007ff7a61b47d9 (Unity) GUIView::processEventMessages
    0x00007ff7a61ae908 (Unity) GUIView::GUIViewWndProc
    0x00007fff87f6e858 (USER32) CallWindowProcW
    0x00007fff87f6e299 (USER32) DispatchMessageW
    0x00007ff7a618dcd6 (Unity) MainMessageLoop
    0x00007ff7a6191a56 (Unity) WinMain
    0x00007ff7a7cf1422 (Unity) __scrt_common_main_seh
    0x00007fff878e7034 (KERNEL32) BaseThreadInitThunk
    0x00007fff898c2651 (ntdll) RtlUserThreadStart
    UnityEditor.BuildPlayerWindow+BuildMethodException: 2 errors
    at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002ca] in <0e11587263324259967daac4d577d226>:0
    at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <0e11587263324259967daac4d577d226>:0
    0x00007ff7a599273c (Unity) StackWalker::GetCurrentCallstack
    0x00007ff7a59988d9 (Unity) StackWalker::ShowCallstack
    0x00007ff7a61880e3 (Unity) GetStacktrace
    0x00007ff7a708384a (Unity) DebugStringToFile
    0x00007ff7a5b0980d (Unity) DebugLogHandler_CUSTOM_Internal_Log
    0x000001d5dfd17fcb (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
    0x000001d5dfd17efb (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    0x000001d5dfd17c40 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
    0x000001d5dfd17b65 (Mono JIT Code) UnityEngine.Debug:LogError (object)
    0x000001d5da61194b (Mono JIT Code) UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    0x000001d5da604793 (Mono JIT Code) UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    0x000001d5ba5bb463 (Mono JIT Code) UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    0x000001d5ba5ac22b (Mono JIT Code) UnityEditor.BuildPlayerWindow:OnGUI ()
    0x000001d4db492a63 (Mono JIT Code) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    0x000001d4db492813 (Mono JIT Code) UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    0x000001d4db482643 (Mono JIT Code) UnityEditor.DockArea:OldOnGUI ()
    0x000001d4db3ec610 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    0x000001d4db3eb75b (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    0x000001d5ba58c40b (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    0x000001d5ba5cf693 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    0x000001d5ba5cf21b (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
    0x000001d5ba5cf103 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
    0x000001d5b464299b (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    0x000001d5b4630478 (Mono JIT Code) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    0x000001d5ba5870d3 (Mono JIT Code) UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    0x000001d52e89e74e (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    0x000001d52e89e2e3 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    0x000001d5b4634233 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    0x000001d5b46328c3 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:OpenGate ()
    0x000001d5b463280b (Mono JIT Code) UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    0x000001d52e89e573 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    0x000001d52e89dd23 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    0x000001d52e89dbbb (Mono JIT Code) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    0x000001d5b4762f1b (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    0x000001d5b47629bb (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
    0x000001d5b476277f (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr)
    0x000001d5b476269b (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
    0x000001d5b47624fd (Mono JIT Code) UnityEngine.GUIUtility:processEvent (int,intptr,bool&)
    0x000001d5b47625ae (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_int_intptr_intptr& (object,intptr,intptr,intptr)
    0x00007ffed296e640 (mono-2.0-bdwgc) [mini-runtime.c:2812] mono_jit_runtime_invoke
    0x00007ffed28f2ad2 (mono-2.0-bdwgc) [object.c:2921] do_runtime_invoke
    0x00007ffed28fbb2f (mono-2.0-bdwgc) [object.c:2968] mono_runtime_invoke
    0x00007ff7a58df3e4 (Unity) scripting_method_invoke
    0x00007ff7a58daa81 (Unity) ScriptingInvocation::Invoke
    0x00007ff7a58d4db5 (Unity) ScriptingInvocation::Invoke<void>
    0x00007ff7a4bbae8a (Unity) Scripting::UnityEngine::GUIUtilityProxy::processEvent
    0x00007ff7a5cc8036 (Unity) GUIView::processRetainedMode
    0x00007ff7a61b37a2 (Unity) GUIView::OnInputEvent
    0x00007ff7a5cc7f22 (Unity) GUIView::processInputEvent
    0x00007ff7a61b47d9 (Unity) GUIView::processEventMessages
    0x00007ff7a61ae908 (Unity) GUIView::GUIViewWndProc
    0x00007fff87f6e858 (USER32) CallWindowProcW
    0x00007fff87f6e299 (USER32) DispatchMessageW
    0x00007ff7a618dcd6 (Unity) MainMessageLoop
    0x00007ff7a6191a56 (Unity) WinMain
    0x00007ff7a7cf1422 (Unity) __scrt_common_main_seh
    0x00007fff878e7034 (KERNEL32) BaseThreadInitThunk
    0x00007fff898c2651 (ntdll) RtlUserThreadStart