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Trying to build a sample Unity Tiny project, but I am getting this error

Discussion in 'Project Tiny' started by kamlesh2052, Jan 11, 2022.

  1. kamlesh2052


    Feb 17, 2018
    I am currently running Unity 2020.1.17f1 and Project Tiny 0.32 and I cannot get it to build the latest Tiny Racing example provided. I am trying to make Android build but keep getting this error

    Build Android failed after 5.89s.
    [ ] Require frontend run. artifacts\tundra_tinyracing-android_6ed.dag.json does not exist yet
    *** buildprogram build success (0.05 seconds), 0 items updated, 13 evaluated
    error: WindowsDummySdk has not provided information on how to actually invoke the C++ compiler (C_Win64_). (System.InvalidOperationException)
    at Bee.NativeProgramSupport.CLikeCompiler.SetupInvocation
    at Bee.NativeProgramSupport.NativeProgram.SetupObjectFilesAndSetupBuiltNativeProgram
    at Bee.NativeProgramSupport.NativeProgram.SetupSpecificConfigurationImpl
    at Bee.NativeProgramSupport.NativeProgram.SetupSpecificConfiguration
    at WebPBuildCustomizer.Customize
    at DotsBuildCustomizer.RunAllCustomizers
    at BuildProgram.Main
    at System.RuntimeMethodHandle.InvokeMethod
    at Bee.StandaloneBeeDriver.CreateBuildGraph
    at Bee.StandaloneBeeDriver.InvokeTundra
    at Bee.StandaloneBeeDriver.BuildMain
    at Bee.StandaloneBeeDriver.Main

    UnityEngine.Debug:LogError(Object, Object)
    Unity.Build.ResultBase:LogResult() (at Library/PackageCache/com.unity.platforms@0.10.0-preview.10/Editor/Unity.Build/ResultBase.cs:65)
    Unity.Build.Editor.<>c:<.cctor>b__34_0(BuildConfiguration) (at Library/PackageCache/com.unity.platforms@0.10.0-preview.10/Editor/Unity.Build.Editor/BuildConfigurationInspector.cs:42)
    Unity.Build.Editor.<>c__DisplayClass30_0:<Build>b__1() (at Library/PackageCache/com.unity.platforms@0.10.0-preview.10/Editor/Unity.Build.Editor/BuildConfigurationInspector.cs:128)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr, Boolean&)
    HOMA_Mike likes this.
  2. HOMA_Mike


    Nov 10, 2021
    Hey @kamlesh2052 , I think I found the solution.
    Check out this thread : Tiny3D Build Error - Unity Forum

    In it @AbdulAlgharbi talks about the system requirements : make sure you have ALL requirements.
    I was using VS Code, I installed Visual Studio and added the Windows 10 SDK manually from Visual Studio Installer (click on "modify" for Visual Studio Community 2019 and then in the "individual components" tab you can search for windows 10 SDK).
    I didn't have to change my IDE in Unity (still using VS Code) but the fact of having all those SDKs solved the problem for me, I can build for Windows now.