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Trying to build a multi like on rust

Discussion in 'Multiplayer' started by DarkRevenge, Jul 28, 2014.

  1. DarkRevenge

    DarkRevenge

    Joined:
    Apr 5, 2014
    Posts:
    2
    I'm trying to build a nultiplayer game like rust and I have no clue where to start.
    I tried to use google and they game me photon wich is awesome but it is not what I want.

    How can you do a multiplayer game wich everyone can open their own server and be the host?

    and not on photon's servers.
     
  2. BFGames

    BFGames

    Joined:
    Oct 2, 2012
    Posts:
    1,543
    Cant you just use Unity's build in network solution?
     
  3. Tiny-Tree

    Tiny-Tree

    Joined:
    Dec 26, 2012
    Posts:
    1,314
    check for bolt or tnet
     
  4. DarkRevenge

    DarkRevenge

    Joined:
    Apr 5, 2014
    Posts:
    2
    But they work on unity's master server no?
     
  5. Polys

    Polys

    Joined:
    Jul 13, 2014
    Posts:
    25
    So... Googled "What networking does rust use"

    1st result
    http://playrust.com/ulink-ddos-attacks/

    It seems there using uLink and unhappy with its response time on closing exploits.

    Sorry for referring back to this thread everyone who's seen me posting it occasionally. http://forum.unity3d.com/threads/an...t-to-version-4-networking-what-solved.258276/ is where I grappled with the unity networking possibilities.

    At this point as I understand it every main networking package that runs a server the dev can run (including photon which lets players host) runs runs off a copy of unity
     
    Last edited: Jul 29, 2014