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Trying to animate a character but it jumps out of position

Discussion in 'Animation' started by arendraifsnider, Aug 13, 2021.

  1. arendraifsnider

    arendraifsnider

    Joined:
    Aug 15, 2018
    Posts:
    2
    I have a rigged character in my scene. I've applied some motion capture animation (idle, talking) to it that works just fine, but I'm trying to add in some facial animation as a new layer in the Animator.

    This is how the hierarchy looks:
    .

    I created a new animation clip and added a keyframe on the facial feature I want to animate (in this case, eyelid_l). Once I created the keyframe, the character immediately jumped out of position on the Y-axis and her pose changed.

    Before:

    After:


    I'm fairly new to animating in Unity, so any help would be appreciated.