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Bug Trying "Create with VR" Unity Learn but having issues with sdk

Discussion in 'VR' started by mhd226, Oct 6, 2022.

  1. mhd226

    mhd226

    Joined:
    Sep 15, 2022
    Posts:
    1
    Hi all. I've just started working with Unity and learning how to build with VR, and I'm trying to build a project. However, the following errors appear:

    Win32Exception: ApplicationName='/Applications/Unity/Hub/Editor/2021.3.9f1/PlaybackEngines/AndroidPlayer/SDK/tools/bin/sdkmanager', CommandLine='--list', CurrentDirectory='/Applications/Unity/VR Room - Michele', Native error= Access denied
    System.Diagnostics.Process.StartWithCreateProcess (System.Diagnostics.ProcessStartInfo startInfo) (at <2fe115660d9c47728edff248f3625297>:0)
    System.Diagnostics.Process.Start () (at <2fe115660d9c47728edff248f3625297>:0)
    (wrapper remoting-invoke-with-check) System.Diagnostics.Process.Start()
    UnityEditor.Utils.Program.Start (System.EventHandler exitCallback) (at /Users/bokken/buildslave/unity/build/Editor/Mono/Utils/Program.cs:48)
    UnityEditor.Utils.Program.Start () (at /Users/bokken/buildslave/unity/build/Editor/Mono/Utils/Program.cs:32)
    UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <5160fdea082d4c479eac116da4ffc2de>:0)
    UnityEditor.Android.AndroidSDKTools.RunAndroidSdkTool (System.String toolName, System.String arguments, System.Boolean updateCommand, System.String errorMsg, System.String toolsDir, System.String[] warningsToIgnore) (at <5160fdea082d4c479eac116da4ffc2de>:0)
    UnityEditor.Android.AndroidSDKTools.ListComponentsVersions () (at <5160fdea082d4c479eac116da4ffc2de>:0)
    UnityEditor.Android.SDKManager.UpdatePackagesList () (at <5160fdea082d4c479eac116da4ffc2de>:0)
    UnityEditor.Android.SDKManager.HighestVersionInstalled (UnityEditor.Android.SDKManager+Component tool) (at <5160fdea082d4c479eac116da4ffc2de>:0)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK+SDKToolsDetector.GetVersion () (at <5160fdea082d4c479eac116da4ffc2de>:0)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK+SDKComponentDetector.Detect (System.Version minVersion, UnityEditor.Android.PostProcessor.ProgressHandler onProgress) (at <5160fdea082d4c479eac116da4ffc2de>:0)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK.EnsureSDKComponentVersion (System.Version minVersion, UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK+SDKComponentDetector detector) (at <5160fdea082d4c479eac116da4ffc2de>:0)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <5160fdea082d4c479eac116da4ffc2de>:0)
    UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <5160fdea082d4c479eac116da4ffc2de>:0)
    UnityEditor.Android.PostProcessAndroidPlayer.PrepareForBuild (UnityEditor.BuildOptions options, UnityEditor.BuildTarget target) (at <5160fdea082d4c479eac116da4ffc2de>:0)
    UnityEditor.Android.AndroidBuildPostprocessor.PrepareForBuild (UnityEditor.BuildOptions options, UnityEditor.BuildTarget target) (at <5160fdea082d4c479eac116da4ffc2de>:0)
    UnityEditor.PostprocessBuildPlayer.PrepareForBuild (UnityEditor.BuildOptions options, UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target) (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:162)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr, Boolean&) (at /Users/bokken/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:189)

    Error building Player: Win32Exception: ApplicationName='/Applications/Unity/Hub/Editor/2021.3.9f1/PlaybackEngines/AndroidPlayer/SDK/tools/bin/sdkmanager', CommandLine='--list', CurrentDirectory='/Applications/Unity/VR Room - Michele', Native error= Access denied

    Build completed with a result of 'Failed' in 4 seconds (4360 ms)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&) (at /Users/bokken/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:189)

    and

    UnityEditor.BuildPlayerWindow+BuildMethodException: 2 errors
    at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002ce] in /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:193
    at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:94
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&) (at /Users/bokken/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:189)

    I've searched for a while but I can't figure out how to fix this error. A lot of what I've read points to it being an sdk/jdk error, but I can't quite understand what the issue is. Any help is greatly appreciated.