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Question Try to have a nice render

Discussion in 'General Graphics' started by KarbenC, May 11, 2021.

  1. KarbenC

    KarbenC

    Joined:
    Dec 14, 2018
    Posts:
    12
    Hello,

    I'm on Unity 2019.2.
    Here is my scene on the left. And the render i would reproduce on the right.

    I tried many things to do it with :
    - Lighting
    - Reflection probe
    - Shader (with Amplify, but it's difficult to do)

    My Scene actually have 2 directionnal light opposited to light the object. Because with just one, a side is too dark and we need to see details.

    My last try was to create a sort of "light dome" wich light the model in any sides but i don't successed.

    I really need help, i'm trying to do it since many weeks with no good results ! Thanks
     
    Last edited: May 13, 2021
  2. BenniKo

    BenniKo

    Joined:
    Mar 24, 2015
    Posts:
    100
  3. mgear

    mgear

    Joined:
    Aug 3, 2010
    Posts:
    9,445
    And missing Ambient Occlusion.
     
  4. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    13,362
    Easy to test is remove one light and reduce the shadow power in the remaining, this will give a fast ambient that will cut the total black look on the opposite side.
     
  5. KarbenC

    KarbenC

    Joined:
    Dec 14, 2018
    Posts:
    12
    Ok, thanks, i'm going ahead.

    i add Ambiant occlusion and it makes a nice effect.

    But when i set layers to my objects, and set it in my camera profile, it doesn't work.

    And even if i set it to Default or Everything, it doesn't show in build.
    This could be cause of build start with another camera ?
     
    Last edited: May 11, 2021
  6. UnityLighting

    UnityLighting

    Joined:
    Mar 31, 2015
    Posts:
    3,874
    You must first set the materials equal. For example, the body color is black
    Second, you must use the IBL Skybox
    Third, you must use the post processing effects specially color grading (gamma, contrast)