Search Unity

  1. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

Question Try to get reflection probe realtime texture to a RenderTexture

Discussion in 'High Definition Render Pipeline' started by Aleksandre-, Oct 2, 2023.

  1. Aleksandre-

    Aleksandre-

    Joined:
    Dec 1, 2016
    Posts:
    3
    I try to take the realtime texture from a reflection probe to a rendertexture with a blit, but it always gives me a grey image.

    I'm trying to do this in order to use Readpixel to determine the amount of light on the ground without using a second camera, because it takes much more resources than a reflection probe updated every 0.1 second.

    I've also tried to do it directly with the reflection probe's rendertexture, but the light is too strong and there doesn't seem to be a way to change the exposure directly in the reflection probe.

    if anyone has an idea or an alternative it would be great