Hello, how are you? I'm developing a 3D turn-based game and I'm having difficulties loading a battle scene with an enemy. The initial idea is to collide with an enemy, which should trigger the loading of a battle scene. The collision-detecting scripts for the enemy are working correctly. However, when debugging the code in the `BattleManager` script (which is loaded only in the second scene), the enemy variable loaded from my `GameManager` singleton is becoming null. Thank you for your helping!