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Troubleshooting the Editor companion thread.

Discussion in 'Editor & General Support' started by Aurore, Aug 13, 2015.

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  1. giantkilleroverunity3d

    giantkilleroverunity3d

    Joined:
    Feb 28, 2014
    Posts:
    194
    Aye lad. Tis an unfair tote of dinkum to belay the trifles of the enemy. I too have spent efforts and times to get to my project. Don't complain any further. You'll just catch a sh!t storm from the snowflake trolls. Submit a trouble ticket and hope for the best. I did and Unity support responded with an acknowledgement that the failure in my case was theirs. Now I wait. I have a lot of skin in game too. The new agenda is 'It's a social grace to help others make their product the best.' https://www.cbsnews.com/news/toyota-unintended-acceleration-has-killed-89/ . Tell these poor souls that... Morgue report states: Victim died due unintended acceleration. Are ya kiddin me? Yep. The perpetrator was buggy software.
     
    Last edited: Nov 20, 2017
  2. giantkilleroverunity3d

    giantkilleroverunity3d

    Joined:
    Feb 28, 2014
    Posts:
    194
    Performed update. Still no tools menu button.
    But I get this:
    upload_2017-11-21_20-5-53.png
     
  3. TonicMind

    TonicMind

    Joined:
    Nov 9, 2014
    Posts:
    1,211
    I'm having a problem with the editor.

    Specifically when I try to drag & drop or use the picker to assign references to my script fields they don't stay after the game has started.

    If I use the picker for an object in the assets folder I can't see the "scene" objects tab. If I try to drag and drop between them it just disappears and throws a null reference when used in game.

    Its really frustrating and strange. Will post video some time if anyone needs it.

    I am using Unity 2017.1.0p4 personal on Windows 10.
     
  4. Kleinmergi

    Kleinmergi

    Joined:
    Jan 1, 2018
    Posts:
    1
    Vuforia fatal error, Size overflow in allocator, Unity 2017.3.0f3

    Hello,
    I have an annoying problem with my Unity Editor.
    Every time I activate the Vuforia Augmented Reality support in the PlayerSettings, the editor crashes by starting the game mode and show a fatal error.
    I´ve already tried to reinstall the program and delete the cache files, without success.
    Also, the previous version 2017.2.0f3 behaves the same way.


    Thanks and a happy new year :)7


    I've solved the problem. It must correlated with my Webcam-Driver. I just have reinstalled it and all works fine again.
     
    Last edited: Feb 7, 2018
  5. TonicMind

    TonicMind

    Joined:
    Nov 9, 2014
    Posts:
    1,211
    Turns out the reason was that Unity separates assignable object reference between scene and assets. Ie. you can't assign a field a reference to something within the scene on a custom script. This is so because you would need some kind of instantiate or objectpooler to actually spawn an instance of the assigned value. I wish this were spelled out in tutorials more explicitly. But all is well!
     
  6. esteban16108

    esteban16108

    Joined:
    Jan 23, 2014
    Posts:
    124
    Hi, After installing Unity Hub my Unity instance doesn't load and eats all the memory and starts trashing to disk and then crashes, I have 16Gb ram, wasn't happening before installing Unity Hub :(

    I uninstalled Unity and Unity Hub and Re Installed Unity but still doing this, Can't open it can't work.

    Any clue on what can I do?

    Thanks.
     
  7. vertexx

    vertexx

    Joined:
    Mar 18, 2014
    Posts:
    114
    Is this thread for questions only?
    Is there anybody out there/here that actually answers these or what?
    Where does one go for an answer after posting a question? Or does one simply give up?
    Is there a "too hard" forum that we should visit?
    Is there another Forum on the Unity software that might be more helpful?
    I mean one NOT run by Unity?
     
  8. ST4H

    ST4H

    Joined:
    Mar 3, 2018
    Posts:
    1
    Please help ;__;
    upload_2018-3-3_1-12-31.png
     
  9. musicartslao

    musicartslao

    Joined:
    Nov 9, 2013
    Posts:
    13
    Hi! I am on 2017 3 version.
    After animating a crane carrying a container(with a RigidBody Component) along a track, and letting it drop after some frames, I got this error:
    "Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "craneTrack/crane/container/container 1", Mesh asset path "Assets/Models/Environment/container.FBX" Mesh name "container"
    But the animation works.
    what to do ? This is a RED warning.
    Thanks for any help!
     
  10. heroft23

    heroft23

    Joined:
    Nov 10, 2017
    Posts:
    1


    I have .net framework problem

    ".NET Framework Not Installed: Download and install .NET Framework 4.5 Developer Pack"

    But its installed, sometimes it works sometimes it doesn't. Do you have any idea?
    When I delete the "meta" files in assets. It fixes the problem. But later on it does the same thing. I couldn't really solve the problem fully.
    And when I try to open big projects from other people, deleting metas don't work either. If you have any idea please help.

    I don't really know if this is the right thread for it but sorry if its not
     
  11. TonicMind

    TonicMind

    Joined:
    Nov 9, 2014
    Posts:
    1,211
    I have a pretty good rig running Unity on Debian 9 right now but performance in the editor is terrible. Does anyone have any suggestions about how to improve/fix this? I have an AMD Ryzen processor, 16 GB RAM, and an AMD Radeon r7 370 GPU.
     
  12. costatroy44

    costatroy44

    Joined:
    Sep 9, 2015
    Posts:
    1
    help me please
     

    Attached Files:

  13. LSDv5

    LSDv5

    Joined:
    May 16, 2018
    Posts:
    1
  14. notelevision99

    notelevision99

    Joined:
    Nov 8, 2019
    Posts:
    2
    upload_2019-11-9_0-51-46.png
    I can't open project. Please help me!
     
  15. cyouffy

    cyouffy

    Joined:
    Dec 7, 2019
    Posts:
    1
    Hello, in windows i have property to change my DPI scale for unity editor ( beta version) , but linux is my main platform and its change only 2x scale but its too big , perfect is 1.3 - 1.5 scaling. Unity Hub is scaling perfect , but Editor don't scaling. Can i fix it ? Any DE.
     
  16. mistergreen2016

    mistergreen2016

    Joined:
    Dec 4, 2016
    Posts:
    215
    here's a funny problem. I'm on Unity 2019.3.4f1, OS X.
    Unity's memory usage is around 500MB but when I go to drop a texture onto a URP material, memory shoots up to 5-6GB. The editor hangs and I'm forced to quit. I don't know if it's the URP or the editor. I'm updating the editor now to 2019.3.13 to see if the problem persists.

    **** Update
    Updated to 2019.3.13. Memory usage only jumps to 1GB. Seems big but no more hang ups.
     
    Last edited: May 14, 2020
  17. chris_nitrome

    chris_nitrome

    Joined:
    Nov 7, 2018
    Posts:
    3
    On Unity 2019.4.0f1, the Project Settings -> Player section broke when I opened the "Other Settings" part, and now displays this:

    upload_2020-6-12_18-32-38.png

    upload_2020-6-12_18-32-59.png

    Code (CSharp):
    1. DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files\Unity\Hub\Editor\2019.4.0f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\build-tools'.
    2. System.IO.__Error.WinIOError (System.Int32 errorCode, System.String maybeFullPath) (at <437ba245d8404784b9fbab9b439ac908>:0)
    3. System.IO.FileSystemEnumerableIterator`1[TSource].HandleError (System.Int32 hr, System.String path) (at <437ba245d8404784b9fbab9b439ac908>:0)
    4. System.IO.FileSystemEnumerableIterator`1[TSource].CommonInit () (at <437ba245d8404784b9fbab9b439ac908>:0)
    5. System.IO.FileSystemEnumerableIterator`1[TSource]..ctor (System.String path, System.String originalUserPath, System.String searchPattern, System.IO.SearchOption searchOption, System.IO.SearchResultHandler`1[TSource] resultHandler, System.Boolean checkHost) (at <437ba245d8404784b9fbab9b439ac908>:0)
    6. System.IO.FileSystemEnumerableFactory.CreateFileNameIterator (System.String path, System.String originalUserPath, System.String searchPattern, System.Boolean includeFiles, System.Boolean includeDirs, System.IO.SearchOption searchOption, System.Boolean checkHost) (at <437ba245d8404784b9fbab9b439ac908>:0)
    7. System.IO.Directory.InternalGetFileDirectoryNames (System.String path, System.String userPathOriginal, System.String searchPattern, System.Boolean includeFiles, System.Boolean includeDirs, System.IO.SearchOption searchOption, System.Boolean checkHost) (at <437ba245d8404784b9fbab9b439ac908>:0)
    8. System.IO.Directory.InternalGetDirectories (System.String path, System.String searchPattern, System.IO.SearchOption searchOption) (at <437ba245d8404784b9fbab9b439ac908>:0)
    9. System.IO.Directory.GetDirectories (System.String path) (at <437ba245d8404784b9fbab9b439ac908>:0)
    10. UnityEditor.Android.AndroidSDKTools.FindLatestBuildTools () (at <3167064085404657b0d6c498207da025>:0)
    11. UnityEditor.Android.AndroidSDKTools.UpdateToolsDirectories () (at <3167064085404657b0d6c498207da025>:0)
    12. UnityEditor.Android.AndroidSDKTools..ctor (System.String sdkRoot) (at <3167064085404657b0d6c498207da025>:0)
    13. UnityEditor.Android.AndroidSDKTools.CreateAndroidSDKTools (System.String rootDir) (at <3167064085404657b0d6c498207da025>:0)
    14. UnityEditor.Android.AndroidSDKTools.GetInstance[T] (UnityEditor.Android.AndroidSDKTools+InstanceCreator creator) (at <3167064085404657b0d6c498207da025>:0)
    15. UnityEditor.Android.AndroidSDKTools.GetInstance () (at <3167064085404657b0d6c498207da025>:0)
    16. UnityEditor.Android.PlayerSettingsEditorExtension.StartGettingReleasedAPILevels () (at <3167064085404657b0d6c498207da025>:0)
    17. UnityEditor.Android.PlayerSettingsEditorExtension.DoAndroidAPILevelDropboxes () (at <3167064085404657b0d6c498207da025>:0)
    18. UnityEditor.Android.PlayerSettingsEditorExtension.IdentificationSectionGUI () (at <3167064085404657b0d6c498207da025>:0)
    19. UnityEditor.PlayerSettingsEditor.OtherSectionIdentificationGUI (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.Modules.ISettingEditorExtension settingsExtension) (at <af78ad00a40d4f61b82afc6cafb0a416>:0)
    20. UnityEditor.PlayerSettingsEditor.OtherSectionGUI (UnityEditor.Build.BuildPlatform platform, UnityEditor.BuildTargetGroup targetGroup, UnityEditor.Modules.ISettingEditorExtension settingsExtension, System.Int32 sectionIndex) (at <af78ad00a40d4f61b82afc6cafb0a416>:0)
    21. UnityEditor.PlayerSettingsEditor.OnInspectorGUI () (at <af78ad00a40d4f61b82afc6cafb0a416>:0)
    22. UnityEditor.AssetSettingsProvider.OnGUI (System.String searchContext) (at <af78ad00a40d4f61b82afc6cafb0a416>:0)
    23. UnityEditor.SettingsWindow.DrawControls () (at <af78ad00a40d4f61b82afc6cafb0a416>:0)
    24. UnityEditor.SettingsWindow.DrawSettingsPanel () (at <af78ad00a40d4f61b82afc6cafb0a416>:0)
    25. UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <78b213560771414e9fa6f1b95f5ad8bb>:0)
    26. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
    27.  

    (I have Android Build Support installed with this copy of Unity, including Android SDK & NDK Tools and OpenJDK, but it didn't make a build-tools folder.)
     
  18. zacharychisari66

    zacharychisari66

    Joined:
    Jul 9, 2020
    Posts:
    1
    Hey guys, apologies if I'm posting this in the wrong place- just wanted to see if anyone has encountered a problem downloading the coding app for Unity Editor? Every time I click to download and open it, I get redirected to the download page to do it all over again. Anyone got any ideas where I'm going wrong at all?
     
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