Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Join us on March 30, 2023, between 5 am & 1 pm EST, in the Performance Profiling Dev Blitz Day 2023 - Q&A forum and Discord where you can connect with our teams behind the Memory and CPU Profilers.
    Dismiss Notice

3D Troubleshooting avatar build

Discussion in 'Art Assets In Progress' started by Raiden_Sola, Jan 27, 2023.

  1. Raiden_Sola

    Raiden_Sola

    Joined:
    Jan 26, 2023
    Posts:
    1
    This is my first time in the Unity forums so not sure if I'm in the right spot, please let me know if I need to relocate.

    I've been building a custom avatar for VRChat for a while now, and as I finally get to uploading it in unity, I've been hitting a lot of problems. I've solved most of them, but a couple of them are still persisting. Primarily it seems some of my meshes have vanished when imported to Unity. The model was built in Blender from a free template.

    What it's supposed to look like:
    View attachment 1187530

    What I wound up with:
    View attachment 1187533

    Whatever happened, I lost the mesh on the helmet triangle and ridge, and the eyes are either lost, or somehow out of place (I tried re-running this several times, and on some occasions I could see the eyes blip in while moving the model for a moment, but nothing lasting).

    Any advice or tips for troubleshooting would be most appreciated. Let me know anything else I should be posting up here to help with the process.