Hello, [Context information: Unity version : 2020.3.29f1.1603 Addressables version : 1.21.12 ] We are having issue in our project to unload an addressable group. We read the documentation, and it says that assets are unload only if all addressable from a group are removed. We released bunch of addressable at the end of the level in game, and yet we still have our addressable group assets in memory. We inspected the memory with the MemoryProfiler, and we saw that some objects (which seems to be loaded addressable assets which should have been released) are referenced by their child object. My questions are : How can we inspect the memory to check which addressable have not been released yet ? And how can we check that from each group ? (that could be done with a tool or a debug command which prints in the log) If an object is referenced only by one of its child object, does that prevent its garbage collection ? And such, does that prevent that asset to be completely removed from the memory Thank you !