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Trouble with Blender Normal maping.

Discussion in 'Asset Importing & Exporting' started by Harardin, Oct 2, 2015.

  1. Harardin

    Harardin

    Joined:
    Aug 5, 2015
    Posts:
    58
    Hello to everyone.

    I have a problem, I created a cave with meta balls in Blender 2.7 and separate different part of the cave to different materials, to create a better texture resolution in future.

    Also I create Uv maps with with SmartUv mapping in Blender because cave is non standard form.

    When I painted texture in Blender everything worked well, all became messed when I created normal maps in CrazyBump and apply it to mesh.

    Here some pics they better describe my problem, can anyone please give some advice.

    https://drive.google.com/file/d/0B1EvuMBz-PT6d25JR2hKeEhIcWM/view?usp=sharing
    https://drive.google.com/file/d/0B1EvuMBz-PT6bk9McEt6LThibzQ/view?usp=sharing
    https://drive.google.com/file/d/0B1EvuMBz-PT6WlBPci1KWGMyMm8/view?usp=sharing

    Sorry for the links but images from google drive not loading
     
  2. karl_jones

    karl_jones

    Unity Technologies

    Joined:
    May 5, 2015
    Posts:
    7,850
  3. Harardin

    Harardin

    Joined:
    Aug 5, 2015
    Posts:
    58