I have a Parent object that instantiates a prefab that's a path that's essentially a Bezier Curvehttps://en.wikipedia.org/wiki/Bézier_curve made of multiple transform points stored as children. When the path is instantiated, an object, a projectile, is supposed to follow the path. The object only follows the prefabs transform that I initially saved it at, transform.xy and z are at 0. It's not following the new Vector that is established when the path is instantiated during runtime via a reticule that moves around the screen. Upon further inspection, the parent object transfrom of the path is updated with the new vector when instantiated, but the child objects that make up the Bezier Curve, are still at 0. So it follows that initial path that was saved, and not the updated Vector of where the new path prefab was instantiated. Why is it following the initial game objects position that was saved when it was created as a Prefab, and not the new Vector the Prefab is instantiated at?