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Trouble making build in iOS

Discussion in 'Editor & General Support' started by NathanGroovy, Aug 25, 2017.

  1. NathanGroovy

    NathanGroovy

    Joined:
    Sep 9, 2015
    Posts:
    43
    So I’m trying to build my Unity Game to iOS. And I’m running into serious problems, involving integrating Google Play into the build. These are one of the tutorials I’m following:



    https://developers.google.com/identity/sign-in/ios/start-integrating



    But I’m still bumping into the same error I’ve been getting for over a day:



    ‘GIDSignIn.h’ file not found

    GPGSAppController.mm



    I have no idea where to look or how to fix it. Am I the only one who thinks making a iOS build in Unity is ridiculously complicated? Please help!
     
  2. andymads

    andymads

    Joined:
    Jun 16, 2011
    Posts:
    1,614
    It's not complicated. You build in Unity then open the generated project in Xcode and build. But yes, it can get tricky if there are issues.

    Have you tried getting support from Google?