Search Unity

trouble _lightwave mesh not excepting collider mesh property

Discussion in 'Formats & External Tools' started by XslothX, Mar 12, 2007.

  1. XslothX

    XslothX

    Joined:
    Mar 12, 2007
    Posts:
    1
    my problem is when i import my fbx into unity and add a mesh collider to it things still fall through. even after I applie rigid body and box collider to the object I am trying to keep on top of the mesh.

    (it's a landmass that I am trying to drive onto with a hovercraft.) but I keep driving through the mass. :(

    any input would be most helpfull. thanks in advance.
     
  2. pete

    pete

    Joined:
    Jul 21, 2005
    Posts:
    1,647
    most of the time this is an issue of scale and speed. if your speed is so fast or your object is so small that the object passes through your terrain between time steps there's no collision detected. in project settings -> physics you can adjust the time step. checking too often can get cpu intensive though. i've found it's best to model at 1:1 scale. you can also try bumping up your terrain's tessellation.