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Bug Triplanar inverted normals

Discussion in 'High Definition Render Pipeline' started by Carpe-Denius, Apr 7, 2022.

  1. Carpe-Denius


    May 17, 2013
    The shader graph triplanar normal node seems to have inverted channels compared to standard normal texture sampling.

    All screenshots from 2022.1 b14, triplanar node vs. absolute world position texture2d-sampling.
    The map is a bullet hole normal map (like a volcano), no color map, just flat grey.



    Triplanar default:


    Triplanar with R and G multiplied by -1:

    Last edited: Apr 7, 2022