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Question Triggered Particle Effects are wrong

Discussion in 'Editor & General Support' started by Deleted User, Aug 24, 2021.

  1. Deleted User

    Deleted User

    Guest

    I've got an issue where if particle effects are triggered after a scene load they puke out fuschia. If I enable the exact same instance on scene load it's fine.

    So building for cross platform I'm curious why things triggered after scene load seem to choose the wrong way to render.

    Unity 5.6.3xf1Linux

    As a cheese work around I had thought I can load the scene with things active and immediately on scene load disable them but so far nothing seems to actually work. In sifting through the docs it's not entirely clear as to what empties are or how to interface with them from C#.
     
    Last edited by a moderator: Aug 24, 2021