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Trigger Mecanim from editor mode

Discussion in 'Animation' started by percepticon, Oct 19, 2013.

  1. percepticon


    Oct 19, 2013
    Hi Experts,

    I'm trying to trigger Mecanim without being in game play mode. I've noticed for example that from the uSequencer window, you can't play or scrub Mecanim events from the uSequencer editor. It works well while the game is running, but not from the editor, does anyone know how to trigger from the editor, or how to instantiate the preview window or send messages to the scene from an editor window.

    Thanks in advance!