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Resolved Trigger, Grip and Thumb touch check on Oculus Quest 2?

Discussion in 'XR Interaction Toolkit and Input' started by battou, Dec 16, 2020.

  1. battou

    battou

    Joined:
    Jan 25, 2011
    Posts:
    197
    Is there a way to check if Trigger, Grip or Thumb rest is being touched on Oculus Quest 2 using XR Plugin system? OculusUsages seems to be broken and dont return true is touched.
     
  2. Matt_D_work

    Matt_D_work

    Unity Technologies

    Joined:
    Nov 30, 2016
    Posts:
    202
    The new input system's oculus bindings should work correctly. The oculus usages were recently fixed according to another forum reply on wed.
     
  3. NestorSomnium

    NestorSomnium

    Joined:
    Oct 20, 2021
    Posts:
    1
    Hi, I'm sure you mean this
    https://docs.unity3d.com/Manual/xr_input.html
    But I can't find any reference to GripTouched.. So I wouldn't say this is resolved.
    It's really surprising it's not supported in new XR interaction toolkit since many old Unity apps are using this interaction
     
    ComradeVanti and Kaohmin like this.
  4. ComradeVanti

    ComradeVanti

    Joined:
    May 22, 2015
    Posts:
    25
    Any news on grip-touched? Trigger works fine, though its not suggested in the editor, had to use the text field to select it. Using 2021.3.23
     
    FunSTW likes this.