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Trigger Detection in nested colliders on character

Discussion in 'Physics for ECS' started by shotoutgames, Jan 20, 2020.

  1. shotoutgames

    shotoutgames

    Joined:
    Dec 29, 2013
    Posts:
    277
    Hi all.
    I am using a Hybrid third person character and detecting triggers with Dots physics.
    I can detect triggers but I don't know how to determine what collider on the model it hits.
    I have colliders on the head, chest, feet and hands.
    It looks like the entity just has one combined collider that can be read.
    I don't know if there is a way to use components like I would use tags in normal physics.

    Thanks as always