Hi, Is this a bug? I have a Visual Element that takes up the entire screen. I registered this callback on it and TrickleDown set to true. Code (CSharp): collectableMenu.Q("stop-camera").RegisterCallback<PointerDownEvent>(collectableMenuInteraction.InteractedWithScreen, TrickleDown.TrickleDown); I am using a physics2D raycaster on my camera. I also have IPointerClickHandler in my script along with the corresponding method. However, when I click on the boxcollider2D, it doesn't call the method. If I turn off the visual element, it works. Why doesn't trickledown allow the event to go to the script? Thanks!