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Trias Count got increased when project upgraded to HDRP from Built-in

Discussion in 'High Definition Render Pipeline' started by jayeshwaman, Jul 22, 2021.

  1. jayeshwaman

    jayeshwaman

    Joined:
    Jul 13, 2018
    Posts:
    2
    Hi,

    Recently I have upgraded my unity project to 2020.3.0f1 version from 2018.2.16f1. After that I've converted into HDRP from Built-in render pipeline. However, I noticed that my trais count got increase massively. I do not understand why this was happened. Can anybody help me to understand the reason behind it or is there anything I am missing in HDRP settings.

    Thank You!!
     

    Attached Files:

  2. UnityLighting

    UnityLighting

    Joined:
    Mar 31, 2015
    Posts:
    3,874
    Your problem seems to be the shadows
    Optimize light shadow settings
     
    jayeshwaman likes this.
  3. jayeshwaman

    jayeshwaman

    Joined:
    Jul 13, 2018
    Posts:
    2
    Yeah! that was issue with shadows only, Now it looks fine.
    Thanks :)