Tri Soup Shmup - WIP Dev Thread This is a side project of mine, spending the occasional weekend bits of time in learning how to develop a shoot-em-up within the unity framework and experiment with the Unity engine. I've spent around 3 days on it so far, it was originally born as a gamejam game but ive enjoyed tinkering with it some more and had some people express interest in more updates to the game. I'm looking for user feedback on its playability/difficulty, so there isnt focus on visuals right now so its a bit 'abstract' in visual style. I'm a big shmup fan and hoping to get some critique from fellow shmup players on how it can be improved. Webplayer demo is here: http://bit.ly/ySuviN It should run at 60fps for everyone, if its running slow for you, please let me know your computer setup. Things on the to-do list Controls are not remappable at this time No gamepad support yet More firing patterns Scene variation Enemy pattern variation Bosses Skinning it with sprites or using models for some things would come later, I care about the gameplay most of all. Some technical bits of info for anyone curious: -I use unity pro and manage all the 'sprites' in my own code and put them into a dynamic mesh each frame, like the unity procedural mesh demo does. -The camera is a normal perspective 3d camera , all the gameplay elements are roughly at the same depth. I have my own collision code where I 'flatten' the tests to 2d so any slight nudging of depth values for rendering+sorting reasons dont cause problems.