Hello everyone. Years ago I came across Unity and had a hard time understanding some of the concepts since I was very new to any sort of CG stuff. I've returned with more knowledge on different topics about generating art for games and what exactly goes into a game asset or a model to make it look good. I've mainly been learning modeling through Maya and I recently stumbled upon a tutorial on Youtube for modeling a pine tree from scratch. I faithfully followed the tutorial and exported it to Unity. I was tampering with the wind settings but I'm still not too familiar with that. During my searches to find an answer, I found out that Unity now has a tree generator called Speed Tree. I saw the demo video for it (dated back in 2014) and saw how simple it was to make a tree. Seeing this paid application in action raised a question for me and that question is this-Does this Speed Tree software eliminate the need to model trees in, lets say, Maya? I noticed that when I modeled my pine tree and brought it into Unity and noticed the wind zones were not making my tree move and I was wondering why? Was it possible back then to model your very own custom tree from scratch, texture it and bring it into Unity and apply some sort of movement to it from a wind source? Is it only possible to add movement to a tree object that was created within Unity or Speed Tree?