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Trees lighting up, even when spotlight is not on them

Discussion in 'Editor & General Support' started by suctioncup, Jul 30, 2012.

  1. suctioncup

    suctioncup

    Joined:
    May 19, 2012
    Posts:
    273


    I have a directional light in my scene, but with intensity turned all the way down to 0. I am trying to make something like Slender for a unity excursive, but this is really ruining the atmosphere. There are trees see-able even when I am not pointing a light at them!

    Help?!
     
  2. DayyanSisson

    DayyanSisson

    Joined:
    Aug 4, 2011
    Posts:
    623
    Is the scene lightmapped?
     
  3. jc_lvngstn

    jc_lvngstn

    Joined:
    Jul 19, 2006
    Posts:
    1,508
    Don't use the Glowing Sycamore Tree model, unless you are doing something like Zangar marsh in Outlands, or a setting in San Francisco.

    Sorry...I'm no help at all :( So I just try to lighten the mood.
     
  4. suctioncup

    suctioncup

    Joined:
    May 19, 2012
    Posts:
    273
    No, I'm pretty noob at light mapping :) I'll give it a go, and see if it fixes it.
     
  5. suctioncup

    suctioncup

    Joined:
    May 19, 2012
    Posts:
    273
  6. GeorgeRigato

    GeorgeRigato

    Joined:
    Jul 5, 2012
    Posts:
    58
    Same problem here.

    Only at a couple of trees in my project.

    Maybe is some image effect on the camera?

    Thanks.

    EDIT:

    Found one solution (or temporary at least...).

    On each tree prefab that shows the issue, uncheck the ambient occlusion, then Refresh trees from terrain and there you go.

    If one has a better solution please post it here.
     
    Last edited: Nov 14, 2012
  7. Maher123

    Maher123

    Joined:
    Mar 4, 2014
    Posts:
    1
    actually that doesn't work it makes it better but if i put my light on any part of the tree the whole tree light up..
     
  8. Hterror

    Hterror

    Joined:
    Sep 3, 2014
    Posts:
    1
    I know your using a shader that does that! Change the shader of the tree! :)
     
  9. Samdogg7

    Samdogg7

    Joined:
    Jun 14, 2015
    Posts:
    2
    What Shader should I use?