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Treeker: The Lost Glasses - Trailer

Discussion in 'Works In Progress - Archive' started by FernandoPaulo, Jan 14, 2015.

  1. FernandoPaulo

    FernandoPaulo

    Joined:
    Sep 27, 2012
    Posts:
    20
    Hello. I would like to share the trailer for the game I'm developing.



    Treeker: The Lost Glasses is a first-person adventure game in development for PC.
     
  2. antiReady

    antiReady

    Joined:
    Sep 18, 2013
    Posts:
    28
    Love the art style.
    I'll keep an eye on this. Good luck with the project :)

    P.s. the wavy text in the trailer was really bad ;P
     
  3. FernandoPaulo

    FernandoPaulo

    Joined:
    Sep 27, 2012
    Posts:
    20
    Haha thanks for the feedback. The wavy text purpose was to give a water feeling along with the sound
    effects and background, and I liked the results. But I'll keep an eye next time, thanks for the advice.
     
  4. beige

    beige

    Joined:
    Mar 1, 2013
    Posts:
    18
    I like the art style, but maybe turn down the vibrancy just a little. when we came off the map to the gameplay my eyes tried to rebell against me for a few seconds :)

    looks fun besides that though
     
    theANMATOR2b likes this.
  5. FernandoPaulo

    FernandoPaulo

    Joined:
    Sep 27, 2012
    Posts:
    20
    Indeed, reducing a little the vibrance for the first part is something I have in mind already. I had some issues with shadows and artifacts with the past shaders, so I had to remake the lightning on the past month. The high color and vibrance is something I want to maintain, but some adjustments will be surely made.

    Thanks.
     
  6. zenGarden

    zenGarden

    Joined:
    Mar 30, 2013
    Posts:
    4,538
    Gorgeous style.
     
  7. theANMATOR2b

    theANMATOR2b

    Joined:
    Jul 12, 2014
    Posts:
    7,790

    Interesting - I didn't see any interactive shadows other than the swift change when entering the cave - are dynamic shadows really needed? Maybe a solution could be bake all the shadow information into the terrain and environmental assets.
    Anyway I agree nice style and town the vibrancy down slightly.