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Tree place with terrain does not rendering shadow when tree goes out of camera field

Discussion in 'Editor & General Support' started by Modimage, Mar 19, 2019.

  1. Modimage

    Modimage

    Joined:
    May 18, 2017
    Posts:
    5
    There is my problem...

    I'm making a game in VR, I've got a forest and when trees goes out of my camera field the shadow on the ground disappeared.

    I did different test and this is what I get.

    - I got no problem with my tree prefabs with lod (just mesh object)

    - Unity tree with the "Tree" component disappeared when out of camera field and so the shadow

    - But if I'm placing them without the terrain painting (just drag and drop prefab on scene) I don't have this problem (but it's gonna be a lot of pain for placing all my tree)

    So I conclude the problem is from something with the terrain tree settings but I don't know what I need to do...

    This are some of my configuration

    Quality.JPG tree and details .JPG

    If someone can help me thanks a lot ^^