I was wondering if Nature/Soft Occlusion shader is supported in URP? I was recently experimenting with trees in URP and getting issues. If I use Nature/Soft Occlusion shader, trees appear to be rendered properly only in billboard phase. While nearby trees appears pink. Changing material to use Universal Render Pipeline/Nature/SpeedTree8 seems to be working for nearby trees but not for billboard phase. I am also getting warnings in console: Code (CSharp): The tree MyTree must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. UnityEngine.TerrainData:RefreshPrototypes() I also didn't found in Universal Render Pipeline/Nature category any other soft occlusion shaders. So I was wondering if URP is supporting terrain trees?