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Terrain Tree Nature/Soft Occlusion shader in URP

Discussion in 'World Building' started by chanfort, Feb 10, 2020.

  1. chanfort

    chanfort

    Joined:
    Dec 15, 2013
    Posts:
    592
    I was wondering if Nature/Soft Occlusion shader is supported in URP? I was recently experimenting with trees in URP and getting issues. If I use Nature/Soft Occlusion shader, trees appear to be rendered properly only in billboard phase. While nearby trees appears pink. Changing material to use Universal Render Pipeline/Nature/SpeedTree8 seems to be working for nearby trees but not for billboard phase. I am also getting warnings in console:

    Code (CSharp):
    1. The tree MyTree must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    2. UnityEngine.TerrainData:RefreshPrototypes()
    I also didn't found in Universal Render Pipeline/Nature category any other soft occlusion shaders. So I was wondering if URP is supporting terrain trees?
     
    pokruchin likes this.
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