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Tree Nature/Soft Occlusion shader GPU instancing

Discussion in 'World Building' started by roundyyy, Oct 14, 2021.

  1. roundyyy

    roundyyy

    Joined:
    Dec 23, 2019
    Posts:
    112
    Hi,
    I'm using older unity version (2018) and have a question (sorry if it was asked before, just couldn't find it).
    Is there any way to have GPU instancing on SO shader?
    I'd like to use build in billboards system, but the downside of it is that tree meshes not getting instanced.
    Tried some other shaders, like AFS etc. but get weird results.
    Thank you in advance