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Tree MESH collider issue with prefabs.

Discussion in 'Editor & General Support' started by ryandcreations, Mar 14, 2012.

  1. ryandcreations

    ryandcreations

    Joined:
    Mar 5, 2012
    Posts:
    44
    I have looked all around and the unity staff and mods never seem to answer this question.
    I know the standard way people like to give trees colliders is to create a capsule collider and generally try to get it to fit the shape of the tree, but thats just not good enough for the FPS I am currently developing. I need it to be form fitted, therefore I am looking for a solution to my dilemma. Placing a mesh collider on a tree itself works fine, but when you place it on a tree then import that tree over to the mass placing tool in the terrain editor it disappears and suddenly you can walk through the trees. I have seen multiple threads mentioning this but no one has given anyone a concrete answer!
     
  2. lakru

    lakru

    Joined:
    Feb 19, 2008
    Posts:
    116
    It's been a some time since I worked with the terrain tool, but I think you have to make the tree and the mesh collider into a prefab and then you should be able to use that prefab in the terrain tool.
     
  3. ryandcreations

    ryandcreations

    Joined:
    Mar 5, 2012
    Posts:
    44
    Yes that is what I am talking about, once you put a mesh colider onto the tree and you put it into a prefab it dissapears.
     
  4. yami7

    yami7

    Joined:
    May 8, 2014
    Posts:
    5
    Regards, i have the same problem as here. Why is so ??

    Steps:
    1. take tree place it on map.
    2. Add mesh collider
    3. Check that on that tree you can't go as ghost
    4. make from that a prefab
    5. On Terrain tool select that prefab
    6. make some trees
    7. Still you go through that tress like ghost


    Whyyy ? ?!


    Selected "Convex" on pre-fab still doesn't work..
     
    Last edited: May 18, 2014
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