Not really sure if this is a shader question or not, but I'm not sure where else this would fit in. In my game, it's pitch black and the player has a flashlight (represented by a spot light of course). On the terrain I'm using, if I shine the flashlight anywhere NEAR a tree, the leaves of that tree light up. Here's a picture: If I switch the same light over to a point light instead, the leaves render normally (i.e., get brighter as I get the light closer to them). The rest of the tree and any other details I've added (such as grass) are unaffected. For reference, I'm using the Tree Creator Leaves Fast shader, but I've tried it with the regular one as well and it seems to do the same thing.