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Tree Impost Texture terrain memory

Discussion in 'World Building' started by TurboHermit, Nov 17, 2020.

  1. TurboHermit

    TurboHermit

    Joined:
    Dec 20, 2011
    Posts:
    35
    I've been doing some memory profiling and found a bunch of objects called "Tree Impostor Texture" in the Render Texture settings. Though I can't find anything about this specific name, I believe it belongs to the auto-generated tree billboards of the Unity Terrain system. I could be wrong, since we've used a bunch of third party plugins before, however since we've deleted them from our project and use custom solutions.

    All tree prototypes we use on the terrains have LODGroups on their prefabs, and since we're using custom billboard impostors, we have no need at all for the Unity terrain impostors. I was wondering if it was possible to remove this memory cost somehow, perhaps by disabling an options somewhere via code? I couldn't find any exposed options for it however...

     
  2. TurboHermit

    TurboHermit

    Joined:
    Dec 20, 2011
    Posts:
    35
    Maybe this is not the right subforum? Is there a general performance forum?

    I'd figure open world terrain optimization would be here.
     
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