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Tree Creator Shaders Unity 2018

Discussion in 'Graphics Experimental Previews' started by ILonion, May 3, 2018.

  1. ILonion

    ILonion

    Joined:
    Oct 26, 2015
    Posts:
    73
    Hello,
    I have compared visualization of Tree Creator Shaders in 5.5.0 and 2018.1.
    In 2018.1 it seems strange, like blurred watercolor (see screenshot links).
    What's wrong?

    Technical:
    - color space - linear;
    - rendering pipeline - built-in;
    - 1 directional light;
    - same tree;
    - Nature Tree Creator Shaders (optimized material).

    screenshot 1
    screenshot 2
     
  2. Jaimi

    Jaimi

    Joined:
    Jan 10, 2009
    Posts:
    6,203
    Are you sure it's just not using a different mipmap? Have you checked both your quality settings, and the individual texture settings to see if the Anisotropic settings are different?
     
  3. ILonion

    ILonion

    Joined:
    Oct 26, 2015
    Posts:
    73
    Yes, you right!
    I used new clean projects:
    Unity 5.5.0 > Quality Settings > Anisotropic Textures = 'Forced On' by default;
    but
    Unity 2018.1 = 'Per Texture' by default.
    Now everything is OK (not seems like blurred watercolor).
    Thank you, Jaimi!
     
    Jaimi likes this.