Hello, im using unity 5 currently with the group im working with and found that trees painted specifically with the terrain and random rotation set to true causes misalignment with collision setup. Specifically we are using speedtree and have a asymmetrical tree that i am painting on unity terrain with random rotation set to true. From what i can tell, random rotation rotates the mesh but not the collision objects as turning random rotation off fixes any clipping. replacing capsule colliders with a mesh collider doesnt fix the issue either as mesh colliders seem to be ignore in unity terrain as well. Any fix for this? Any reason why it needs to stay this way? It is very annoying as we need very accurate collision on trees for our project.