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Terrain Tree blurs out at an very short distance / halfly renderd. (Need help)

Discussion in 'World Building' started by RubenVanOostveen, Nov 9, 2020.

  1. RubenVanOostveen

    RubenVanOostveen

    Joined:
    Jul 31, 2020
    Posts:
    64
    So I get it that a tree blurs out to get the system working better. But what's happening a car is gonna drive up to the house and alongside you see a number of trees. The problem is when you get close they just pop into details. This is how the trees look from far away enough. upload_2020-11-10_0-16-44.png

    And this is what it should look like:
    upload_2020-11-10_0-17-15.png
    I wanna have the trees in the picture below. Not that they snap into the half rendered trees like shown on top
    Is there an way how to fix this?
     
  2. RubenVanOostveen

    RubenVanOostveen

    Joined:
    Jul 31, 2020
    Posts:
    64
    They also dont produce shadows as shown here(the 2 back ones are not renderd):
    upload_2020-11-10_0-20-34.png
     
  3. Bezoro

    Bezoro

    Joined:
    Mar 16, 2015
    Posts:
    41
    Looks like a billboard LOD.
    You should be able to increase the distance of the switch. Should be in the tree itself as a component.
     
  4. Babayakaca

    Babayakaca

    Joined:
    Nov 16, 2020
    Posts:
    1
    You need to make the geometry double sided movie online , right now its only rendering from one side
     
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