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Trapping if Unity Editor is foreground...

Discussion in 'Scripting' started by LightStriker, Sep 30, 2014.

  1. LightStriker

    LightStriker

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    Sounds easy, right? Find if the Unity Editor process is the currently focused foreground window.

    For the love of all that is holy, I can't find a way to do it.
     
  2. ZO5KmUG6R

    ZO5KmUG6R

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    Uhm. The way I would go about this is using windows APIs, but that wouldn't be a great production solution.
     
  3. LightStriker

    LightStriker

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    I tried, can't even do that. The Managed code, for some reason, doesn't have a valid MainWindow handle, so I can't compare it to the current foreground window handle.
     
  4. ZO5KmUG6R

    ZO5KmUG6R

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    You'd find it by process ID, get the main window IntPtr handle of Unity itself.
     
  5. LightStriker

    LightStriker

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    Yes, I know that, but the MainWindowHandle always returns 0 for some reason with Unity. I'll look at it again tonight, but I pretty much ran out of idea while using GetForegroundWindow.
     
  6. novashot

    novashot

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  7. LightStriker

    LightStriker

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  8. -Aymeric-

    -Aymeric-

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    Any news on this? Didn't find it too :(
     
  9. Boz0r

    Boz0r

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    Just curious. Why do you need to know this?
     
  10. -Aymeric-

    -Aymeric-

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    In my custom editor script, I change the android keystore path to be at the correct location on the machine (in my team several people compile the project). I'd like when I switch to a new window (mostly git) revert this change so it's not pushed and won't make conflict.
     
  11. Boz0r

    Boz0r

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    Isn't it easier to throw it in .ignore?
     
  12. -Aymeric-

    -Aymeric-

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    Unfortunately a ProjectSettings.asset shouldn't be ignored at all by the team ;)