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Resolved Transparent shadows in Shader Graph

Discussion in 'Shader Graph' started by carcasanchez, Feb 6, 2020.

  1. carcasanchez

    carcasanchez

    Joined:
    Jul 15, 2018
    Posts:
    27
    Hello,
    I am working on an Impostor asset that uses blillboarding. I have everything working, but the shadows the impostor cast are the quad ones, not the texture
    upload_2020-2-6_12-25-27.png
    Using Shadergraph, is there any way of solving this? I have searched through the forums, and seems to be a tricky question.
     
  2. carcasanchez

    carcasanchez

    Joined:
    Jul 15, 2018
    Posts:
    27
    Solved, kind of. I use the Alpha Clip output to discard all the pixels with alpha == 0
    This works for me, since I have no partial transparency in the model.
     
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