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Bug Transparent shader only shows color on one side

Discussion in 'Shader Graph' started by TheCelt, Nov 24, 2022.

  1. TheCelt

    TheCelt

    Joined:
    Feb 27, 2013
    Posts:
    741
    Hi

    I have a simple transparent shader that puts the scene colour into the emission channel:

    upload_2022-11-24_23-22-33.png

    My mesh is just 2 flat planes and the normals for both planes point outwards - yet for some reason only one of the planes shows the base colour and the other does not. See here:



    I set the base color to red. Why does it not show on one of the sides?

    This is what my mesh looks like in blender with normals showing:

     
  2. DevDunk

    DevDunk

    Joined:
    Feb 13, 2020
    Posts:
    4,973
    Can you try to put the render sides to both in the shader graph settings? Otherwise if it's a plane it won't be double sided