Hi, Hope someone will be able to help me on this. I made a very simple erode shader that looks like this. And I made a material with this settings I used it as a particle system and noticed it produces this strange square shape on other particles as well. It doesn't happen on regular meshes. I tried changing the source/dst factors and blend modes but it keeps appearing. I've enabled the GPU instancing as well but it doesn't change anything. If it helps, I'm using 2019.4.31f and on URP. Would anyone be able to point out what is causing the square shapes to appear? Thanks!
By default Unity shaders write to depth, which you don't want for transparent materials. You'll want to add this: ZWrite Off (or add it as another thing you can modify via properties.)