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Question Transparent parts - building problem

Discussion in 'General Graphics' started by terinno, Oct 18, 2022.

  1. terinno

    terinno

    Joined:
    Oct 18, 2022
    Posts:
    11
    Hey, everybody

    When using the house and its surroundings asset: https://assetstore.unity.com/packages/3d/environments/urban/furnished-cabin-71426, I am facing the problem of incorrect display of transparent parts when building the application. Parts of the bathroom and windows of the house are black, not alowing light to pass through. Attached you can see the images in Unity Editor and after building. I tried the build in both Unity 2021 and 2022 and the same problem occurs. Could someone advise me if the problem is in a wrong rendering, lighting or illumination setting, or ...? I think that tranparent parts have a material with Cutout Rendering Mode set.

    Best, TN
     

    Attached Files:

  2. kristijonas_unity

    kristijonas_unity

    Unity Technologies

    Joined:
    Feb 8, 2018
    Posts:
    1,080
    This looks like a rendering issue, and nothing to do with baked GI. Will move this to an appropriate forum.
    Try switching to switching affected materials to Fade mode, and see if that helps. You could also contact the original author of the asset.
     
  3. terinno

    terinno

    Joined:
    Oct 18, 2022
    Posts:
    11
    Solved!
    I found that this is a common problem caused by ShaderGraph / Universal RP. So I uninstalled them and the problem with glass tranpsarency dispappeared.
     
    kristijonas_unity likes this.