Is there a way to keep certain objects from completely blocking GI? I have some windows that I'd like GI to get through. I could set them to not be static, but then they don't get light baked onto them, and they look very dark. The windows are using the Standard(spec setup) shader in the Transparent mode (not cutout). You know how dynamic objects can receive shadows but not cast them? Is there a way to do that, but with baked GI and lighting?